OnClientElementDestroy
		
		
		
		
		
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This event is triggered when an element gets destroyed by destroyElement or when the creator resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit.
Parameters
No parameters.
Source
The source of this event is the element that is being destroyed.
Example
This example prints a message in the chat box when the vehicle that you are in gets destroyed.
addEventHandler("onClientElementDestroy", root, function()
	if getElementType(source) == "vehicle" and getPedOccupiedVehicle(localPlayer) == source then
		outputChatBox("The vehicle that you were in has been destroyed by the script")
	end
end)
See Also
Client element events
- onClientElementColShapeHit
 - onClientElementColShapeLeave
 - onClientElementDataChange
 - onClientElementDestroy
 - onClientElementDimensionChange
 - onClientElementInteriorChange
 - onClientElementModelChange
 - onClientElementStreamIn
 - onClientElementStreamOut
 
Client event functions
- triggerLatentServerEvent
 - triggerServerEvent
 - Shared
 - addEvent
 - addEventHandler
 - cancelEvent
 - cancelLatentEvent
 - getEventHandlers
 - getLatentEventHandles
 - getLatentEventStatus
 - removeEventHandler
 - triggerEvent
 - wasEventCancelled