EngineGetFrameRotation: Difference between revisions

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<br />
<br />
'''List of components:'''<br />
'''List of components:'''<br />
special_1<br />
*special_1<br />
special_2<br />
*special_2<br />
special_3<br />
*special_3<br />
special_4<br />
*special_4<br />
special_5<br />
*special_5<br />
bonnet<br />
*bonnet<br />
boot<br />
*boot<br />
bumper_1<br />
*bumper_1<br />
bumper_2<br />
*bumper_2<br />
chassis<br />
*chassis<br />
door_1<br />
*door_1<br />
door_2<br />
*door_2<br />
door_3<br />
*door_3<br />
door_4<br />
*door_4<br />
exhaust<br />
*exhaust<br />
windscreen<br />
*windscreen<br />
<br />
<br />
===Returns===  
===Returns===  

Revision as of 21:25, 10 September 2012

This function get frame rotation from vehicle element.


Syntax

float rX, float rY, float rZ engineGetFrameRotation ( vehicle theVehicle, string
theComponent )

Required Arguments

  • theVehicle: The vehicle you wish to get frame rotation.
  • theComponent: A component.


List of components:

  • special_1
  • special_2
  • special_3
  • special_4
  • special_5
  • bonnet
  • boot
  • bumper_1
  • bumper_2
  • chassis
  • door_1
  • door_2
  • door_3
  • door_4
  • exhaust
  • windscreen


Returns

Returns three floats indicating the rotation of the frame, x, y and z respectively.

See Also