CreateMarker: Difference between revisions
		
		
		
		
		
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''Example 1:'' This example creates a marker at the player's position when they type !createmarker in the chat box.  | ''Example 1:'' This example creates a marker at the player's position when they type !createmarker in the chat box.  | ||
<syntaxhighlight lang="lua">  | <syntaxhighlight lang="lua">  | ||
addCommandHandler ( "createmarker", "consoleCreateMarker" )  | |||
-- this functions is called whenever someone types 'createmarker':  | |||
function consoleCreateMarker ( thePlayer, commandName )  | |||
   if ( thePlayer ) then  | |||
      local x, y, z = getElementPosition ( thePlayer ) -- get the player's position  | |||
      -- create a cylindrical marker next to the player:  | |||
      local theMarker = createMarker ( x + 2, y + 2, z, "cylinder", 1.5, 255, 255, 0, 170 )  | |||
      if ( theMarker ) then -- check if the marker was created successfully  | |||
         outputConsole ( "Marker created successfully", thePlayer )  | |||
      else  | |||
         outputConsole ( "Failed to create marker", thePlayer )  | |||
      end  | |||
   end  | |||
end  | end  | ||
</syntaxhighlight>  | </syntaxhighlight>  | ||
Revision as of 22:57, 3 September 2006
This function creates a marker. A marker is a 3D model in the world that can highlight a particular point or area, often used to instruct players where to go to perform actions such as entering buildings.
Syntax
marker createMarker ( float x, float y, float z, [string type, int size, int r, int g, int b, int a] )
Required Arguments
- x: A floating point number representing the X coordinate on the map.
 - y: A floating point number representing the Y coordinate on the map.
 - z: A floating point number representing the Z coordinate on the map.
 
Optional arguments
- type: The visual type of the marker to be created. Possible values:
- "checkpoint": Checkpoint (Note: Currently z position is always ground-level. Only remains visible to a certain height.)
 - "ring": Ring (doughnut-shaped)
 - "cylinder": Cylinder (Note: Currently z position is always ground-level.)
 - "arrow": Animated arrow pointing down
 - "corona": A glowing area
 
 - size: The diameter of the marker to be created, in meters.
 - r: An integer number representing the amount of red to use in the colouring of the marker (0 - 255).
 - g: An integer number representing the amount of green to use in the colouring of the marker (0 - 255).
 - b: An integer number representing the amount of blue to use in the colouring of the marker (0 - 255).
 - a: An integer number representing the amount of alpha to use in the colouring of the marker (0 - 255).
 
Returns
Returns the marker element that was created, or false if the arguments are incorrect.
Example
Example 1: This example creates a marker at the player's position when they type !createmarker in the chat box.
addCommandHandler ( "createmarker", "consoleCreateMarker" )
-- this functions is called whenever someone types 'createmarker':
function consoleCreateMarker ( thePlayer, commandName )
   if ( thePlayer ) then
      local x, y, z = getElementPosition ( thePlayer ) -- get the player's position
      -- create a cylindrical marker next to the player:
      local theMarker = createMarker ( x + 2, y + 2, z, "cylinder", 1.5, 255, 255, 0, 170 )
      if ( theMarker ) then -- check if the marker was created successfully
         outputConsole ( "Marker created successfully", thePlayer )
      else
         outputConsole ( "Failed to create marker", thePlayer )
      end
   end
end
Example 2: Create a marker at the coordinates 0, 0, 20:
createMarker ( 0, 0, 20 )
See Also
- createMarker
 - getMarkerColor
 - getMarkerCount
 - getMarkerIcon
 - getMarkerSize
 - getMarkerTarget
 - getMarkerType
 - setMarkerColor
 - setMarkerIcon
 - setMarkerSize
 - setMarkerTarget
 - setMarkerType
 - isElementWithinMarker
 
NEEDS CHECKING
- Arrow has an extreme bounce... it needs to be definable.
 - Detection radius is huge for all... can this be optional or adjusted to be smaller?
 - Corona (glow balls) dont show under black color 0, 0, 0
 - Coronas don't always disappear client-side when they are destroyed.