CreateWater: Difference between revisions
| mNo edit summary | Zangomangu (talk | contribs)   (Updated issues) | ||
| (28 intermediate revisions by 12 users not shown) | |||
| Line 4: | Line 4: | ||
| Creates an area of [[water]]. | Creates an area of [[water]]. | ||
| The largest possible size of a water area is 5996×5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas. | |||
| You are able to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as without the shallow effect - allowing swimming, diving, vehicles to sink, etc. | |||
| {{Note|X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc.}} | |||
| {{Important Note|If you're working with dimensions, be sure to apply it by using [[setElementDimension]].}} | |||
| ==Syntax== | ==Syntax== | ||
| <syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] )</syntaxhighlight> | <syntaxhighlight lang="lua">water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )</syntaxhighlight> | ||
| [[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]] | [[Image:WaterAreas.jpg|thumb|Example of water quadrant.|284x230px]] | ||
| {{OOP||[[Water]]}} | |||
| ===Required Arguments=== | ===Required Arguments=== | ||
| *'''x1, y1, z1:''' position of bottom left (south-west) corner. | *'''x1, y1, z1:''' position of bottom left (south-west) corner. | ||
| *'''x2, y2, z2:''' position of bottom right (south-east) corner. | *'''x2, y2, z2:''' position of bottom right (south-east) corner. | ||
| *'''x3, y3, z3:''' position of top left (north-west) corner. | *'''x3, y3, z3:''' position of top left (north-west) corner. | ||
| ''Note: Only 3 coords creates a triangle'' | |||
| ===Optional Arguments=== | |||
| *'''x4, y4, z4:''' position of top right (north-east) corner. | *'''x4, y4, z4:''' position of top right (north-east) corner. | ||
| *'''bShallow:''' gives the water a shallow water effect. | |||
| *''' | |||
| ===Returns=== | ===Returns=== | ||
| Line 46: | Line 50: | ||
|      setWaterLevel ( height ) |      setWaterLevel ( height ) | ||
| end | end | ||
| addEventHandler("onClientResourceStart",  | addEventHandler("onClientResourceStart", resourceRoot, thaResourceStarting) | ||
| </syntaxhighlight> | |||
| </section> | |||
| <section name="Client" class="client" show="true"> | |||
| This example creates water at the given coordinates and sets the height of the water level to 20 for when the client joins. | |||
| <syntaxhighlight lang="lua"> | |||
| function thaResourceStarting( ) | |||
|     water = createWater ( 1866, -1444, 10, 1968, -1442, 10, 1866, -1372, 10, 1968, -1370, 10 ) | |||
|     setWaterLevel ( water, 20 ) | |||
| end | |||
| addEventHandler("onClientResourceStart", resourceRoot, thaResourceStarting) | |||
| </syntaxhighlight> | |||
| </section> | |||
| <section name="Server" class="server" show="true"> | |||
| This example fills the Easter Basin with water. | |||
| <syntaxhighlight lang="lua"> | |||
| function fillDock() | |||
|     waters = { | |||
|         createWater (-1612, 108, 0, -1550, 108, 0, -1612, 170, 0), | |||
|         createWater (-1733, 48, 0, -1612, 48, 0, -1612, 170, 0), | |||
|         createWater (-1673, 48, 0, -1612, 48, 0, -1673, -13, 0), | |||
|         createWater (-1612, 86, 0, -1574, 86, 0, -1612, 48, 0), | |||
|         createWater (-1612, 86, 0, -1574, 86, 0, -1612, 108, 0, -1574, 108, 0), -- Rectangle | |||
|         createWater (-1610, 168, 0, -1600, 168, 0, -1610, 170, 0, -1600, 170, 0), -- Rectangle | |||
|         createWater (-1612, 170, 0, -1610, 170, 0, -1610, 168, 0), | |||
|     } | |||
| end | |||
| addEventHandler ("onResourceStart", resourceRoot, fillDock) | |||
| </syntaxhighlight> | </syntaxhighlight> | ||
| </section> | </section> | ||
| Line 52: | Line 83: | ||
| ==See Also== | ==See Also== | ||
| {{Client water functions}} | {{Client water functions}} | ||
| [[en:CreateWater]] | |||
| [[hu:createWater]] | |||
Latest revision as of 10:12, 30 January 2022
Creates an area of water.
The largest possible size of a water area is 5996×5996. Also be aware that the function will change all x and y coordinates you specify into even integer numbers if necessary: this is because of a limitation of San Andreas.
You are able to give the water a shallow water effect, which practically changes the water invisible to the eye. However, all elements still work the same way as without the shallow effect - allowing swimming, diving, vehicles to sink, etc.
| Important Note: If you're working with dimensions, be sure to apply it by using setElementDimension. | 
Syntax
water createWater ( float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3 [, float x4, float y4, float z4 ] [, bool bShallow = false ] )
OOP Syntax Help! I don't understand this!
- Method: Water(...)
Required Arguments
- x1, y1, z1: position of bottom left (south-west) corner.
- x2, y2, z2: position of bottom right (south-east) corner.
- x3, y3, z3: position of top left (north-west) corner.
Note: Only 3 coords creates a triangle
Optional Arguments
- x4, y4, z4: position of top right (north-east) corner.
- bShallow: gives the water a shallow water effect.
Returns
Returns a water element if successful, false otherwise. The water element can be repositioned with setElementPosition and destroyed with destroyElement.
Example
Example code for creating a water area to cover the entire San Andreas Map (flood the cities). Also, setWaterLevel is used to raise the existing rivers and lakes.
-- Setting water properties.
height = 40
SizeVal = 2998
-- Defining variables.
southWest_X = -SizeVal
southWest_Y = -SizeVal
southEast_X = SizeVal
southEast_Y = -SizeVal
northWest_X = -SizeVal
northWest_Y = SizeVal
northEast_X = SizeVal
northEast_Y = SizeVal
-- OnClientResourceStart function that creates the water.
function thaResourceStarting( )
    water = createWater ( southWest_X, southWest_Y, height, southEast_X, southEast_Y, height, northWest_X, northWest_Y, height, northEast_X, northEast_Y, height )
    setWaterLevel ( height )
end
addEventHandler("onClientResourceStart", resourceRoot, thaResourceStarting)
This example creates water at the given coordinates and sets the height of the water level to 20 for when the client joins.
function thaResourceStarting( )
    water = createWater ( 1866, -1444, 10, 1968, -1442, 10, 1866, -1372, 10, 1968, -1370, 10 )
    setWaterLevel ( water, 20 )
end
addEventHandler("onClientResourceStart", resourceRoot, thaResourceStarting)
This example fills the Easter Basin with water.
function fillDock()
    waters = {
        createWater (-1612, 108, 0, -1550, 108, 0, -1612, 170, 0),
        createWater (-1733, 48, 0, -1612, 48, 0, -1612, 170, 0),
        createWater (-1673, 48, 0, -1612, 48, 0, -1673, -13, 0),
        createWater (-1612, 86, 0, -1574, 86, 0, -1612, 48, 0),
        createWater (-1612, 86, 0, -1574, 86, 0, -1612, 108, 0, -1574, 108, 0), -- Rectangle
        createWater (-1610, 168, 0, -1600, 168, 0, -1610, 170, 0, -1600, 170, 0), -- Rectangle
        createWater (-1612, 170, 0, -1610, 170, 0, -1610, 168, 0),
    }
end
addEventHandler ("onResourceStart", resourceRoot, fillDock)
