SetWaterVertexPosition
From Multi Theft Auto: Wiki
Sets the world position of a corner point of a water area.
Syntax
Required Arguments
- theWater: the water element of which to change a vertex.
- vertexIndex: the index of the vertex to move. Values range from 1 to 4 for water quads, and 1 to 3 for triangles.
- x: the X coordinate to set for the vertex.
- y: the Y coordinate to set for the vertex.
- z: the Z coordinate to set for the vertex.
Returns
Returns true if successful, false otherwise.
Example
--TODOSee Also
- resetWaterColor
- setWaterColor
- setWaterLevel
- setWaterVertexPosition
- setWaveHeight