Dgs3DInterfaceGetAttachedOffsets

From Multi Theft Auto: Wiki

This function gets the attached offsets of the attached dgs 3d interface.

Syntax

float float float float float float dgs3DInterfaceSetAttachedOffsets( element dgsElement )

Required Arguments

  • dgsElement: The DGS 3D interface of which you wish to get the attached offset.

Returns

Returns 6 floats indicates offset x,y,z and face to x,y,z if successful, false otherwise.

Example

DGS = exports.dgs

function panelPosition()
	material = DGS:dgsCreate3DInterface(0,0,4,4,4,600,600,tocolor(255,255,255,255),1,0,0,_,0)
	DGS:dgs3DInterfaceAttachToElement(material,localPlayer,0,0,1)
	DGS:dgsSetProperty(material,"maxDistance",1000)
	DGS:dgsSetProperty(material,"fadeDistance",1000)
	local window = DGS:dgsCreateWindow(0,0,600,600,"test",false)
	DGS:dgsSetParent(window,material)
	local offX,offY,offZ,offFaceX,offFaceY,offFaceZ = DGS:dgs3DInterfaceGetAttachedOffsets(material)
	outputChatBox("Offset X:"..offX)
	outputChatBox("Offset Y:"..offY)
	outputChatBox("Offset Z:"..offZ)
	outputChatBox("Offset Face To X:"..offFaceX)
	outputChatBox("Offset Face To Y:"..offFaceY)
	outputChatBox("Offset Face To Z:"..offFaceZ)
end

See Also

Multi Language Supports

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