Dgs3DInterfaceSetFaceTo: Difference between revisions

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===Optional Arguments===
===Optional Arguments===
*'''x:''' A float of the x position that the DGS 3D interface faces to (Depends on ''relativeTo'').
*'''x:''' A float of the x position that the DGS 3D interface faces to (Depends on ''relativeTo''). If '''x''', '''y''','''z''' are nil, DGS 3D interface will always face to camera.
*'''y:''' A float of the y position that the DGS 3D interface faces to (Depends on ''relativeTo'').
*'''y:''' A float of the y position that the DGS 3D interface faces to (Depends on ''relativeTo''). If '''x''', '''y''','''z''' are nil, DGS 3D interface will always face to camera.
*'''z:''' A float of the z position that the DGS 3D interface faces to (Depends on ''relativeTo'').
*'''z:''' A float of the z position that the DGS 3D interface faces to (Depends on ''relativeTo''). If '''x''', '''y''','''z''' are nil, DGS 3D interface will always face to camera.
*'''relativeTo:''' A string of the relativity options:
*'''relativeTo:''' A string of the relativity options:
**'''self:''' Default state, relative to 3D Interface itself, '''faceTo = selfPosition+faceTo'''.
**'''self:''' Default state, relative to 3D Interface itself, '''faceTo = selfPosition+faceTo'''.

Revision as of 10:23, 11 February 2023

This function sets the position that the DGS 3D interface faces to.

>>>Note: If the DGS 3D interface is attached to an element, please use dgs3DInterfaceSetAttachedOffsets instead<<<

Syntax

bool dgs3DInterfaceSetFaceTo ( element dgsElement [, float x, float y, float z, string relativeTo = "self" ]  )

Required Arguments

  • dgsElement: The DGS 3D interface of which you wish to change.

Optional Arguments

  • x: A float of the x position that the DGS 3D interface faces to (Depends on relativeTo). If x, y,z are nil, DGS 3D interface will always face to camera.
  • y: A float of the y position that the DGS 3D interface faces to (Depends on relativeTo). If x, y,z are nil, DGS 3D interface will always face to camera.
  • z: A float of the z position that the DGS 3D interface faces to (Depends on relativeTo). If x, y,z are nil, DGS 3D interface will always face to camera.
  • relativeTo: A string of the relativity options:
    • self: Default state, relative to 3D Interface itself, faceTo = selfPosition+faceTo.
    • world: Default state, relative to the world, faceTo = absoluteWorldPosition.

Returns

Returns true if successful, false otherwise

Example

DGS = exports.dgs

function panelPosition()
	dgs3dPanel1 = DGS:dgsCreate3DInterface(0,0,3,2,2,400,400,tocolor(255,255,255,255),0,1,0)
	DGS:dgsCreateImage(0,0,1,1,_,true,dgs3dPanel1) -- Background
	DGS:dgs3DInterfaceSetFaceTo(dgs3dPanel1,1,0,0,"self")	--relative to itself
	
	dgs3dPanel2 = DGS:dgsCreate3DInterface(0,0,3,2,2,400,400,tocolor(255,255,255,255),0,1,0)
	DGS:dgsCreateImage(0,0,1,1,_,true,dgs3dPanel2) -- Background
	DGS:dgs3DInterfaceSetFaceTo(dgs3dPanel2,1,0,0,"world")	--relative to the world
end

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