Element/DFF: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
The dff class represents a | The '''dff''' class represents a RenderWare Model File (DFF) loaded by the client, which can be used to replace the model associated to a certain model ID. After this has been done, the custom model is applied to all newly created entities from that ID. | ||
Collision data can also be embedded in DFF files. | |||
==Related scripting functions== | ==Related scripting functions== | ||
===Client=== | ===Client=== | ||
{{Engine_functions}} | {{Engine_functions}} |
Revision as of 14:54, 28 August 2007
The dff class represents a RenderWare Model File (DFF) loaded by the client, which can be used to replace the model associated to a certain model ID. After this has been done, the custom model is applied to all newly created entities from that ID.
Collision data can also be embedded in DFF files.
Related scripting functions
Client
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory