Element/DFF: Difference between revisions
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(New page: __NOTOC__ The dff class represents a Renderware Model File (DFF) controlled via client side scripting. This class is created when the client side scripts creates it and destroyed the same ...) |
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__NOTOC__ | __NOTOC__ | ||
The | The [[DFF]] class represents a RenderWare Model File (DFF) loaded by the client, which can be used to replace the model associated to a certain model ID. After this has been done, the custom model is applied to all newly created entities from that ID. | ||
Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only. | |||
==Related scripting functions== | ==Related scripting functions== | ||
===Client=== | ===Client=== | ||
{{Engine_functions}} | {{Engine_functions}} | ||
[[en:Element/DFF]] | |||
[[ru:Element/DFF]] | |||
[[hu:Element/DFF]] |
Latest revision as of 21:37, 14 April 2021
The DFF class represents a RenderWare Model File (DFF) loaded by the client, which can be used to replace the model associated to a certain model ID. After this has been done, the custom model is applied to all newly created entities from that ID.
Collision data can also be embedded in DFF files. At the moment, vehicle collision replacement works with DFF embedded collisions only.
Related scripting functions
Client
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory