Element/Radar area: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
The radar area class represents coloured areas that can be displayed on a player's radar. | The radar area class represents coloured areas that can be displayed on a player's radar. | ||
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==XML syntax== | ==XML syntax== | ||
<syntaxhighlight lang="xml"> | <syntaxhighlight lang="xml"> | ||
< | <radararea posX="" posY="" sizeX="" sizeY="" color=""/> | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 16:47, 1 January 2008
The radar area class represents coloured areas that can be displayed on a player's radar.
The element type of this class is "radararea".
XML syntax
<radararea posX="" posY="" sizeX="" sizeY="" color=""/>
Required Attributes
- posX: A float representing the X position of the vehicle.
- posY: A float representing the Y position of the vehicle.
- sizeX: A float representing the width of the radar area
- sizeY: A float representing the height of the radar area
Optional Attributes
- color: The color of the radar area in HTML-style format (i.e. #RRGGBBAA). Defaults to red if not specified.
- dimension: The dimension of the radar area. Defaults to 0 if not specified.
Related scripting functions
Client
Shared
- createRadarArea
- getRadarAreaColor
- getRadarAreaSize
- isInsideRadarArea
- isRadarAreaFlashing
- setRadarAreaColor
- setRadarAreaFlashing
- setRadarAreaSize