Element/Radar area: Difference between revisions
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===Required Attributes=== | ===Required Attributes=== | ||
* '''posX''': A float representing the X position of the | * '''posX''': A float representing the X position of the radar area. | ||
* '''posY''': A float representing the Y position of the | * '''posY''': A float representing the Y position of the radar area. | ||
* '''sizeX''': A float representing the width of the radar area | * '''sizeX''': A float representing the width of the radar area. | ||
* '''sizeY''': A float representing the height of the radar area | * '''sizeY''': A float representing the height of the radar area. | ||
===Optional Attributes=== | ===Optional Attributes=== |
Revision as of 05:27, 9 March 2020
The radar area class represents coloured areas that can be displayed on a player's radar.
The element type of this class is "radararea".
XML syntax
<radararea posX="" posY="" sizeX="" sizeY="" color="" dimension=""/>
Required Attributes
- posX: A float representing the X position of the radar area.
- posY: A float representing the Y position of the radar area.
- sizeX: A float representing the width of the radar area.
- sizeY: A float representing the height of the radar area.
Optional Attributes
- color: The color of the radar area in HTML-style format (i.e. #RRGGBBAA). Defaults to red if not specified.
- dimension: The dimension of the radar area. Defaults to 0 if not specified.
Related scripting functions
Client
Shared
- createRadarArea
- getRadarAreaColor
- getRadarAreaSize
- isInsideRadarArea
- isRadarAreaFlashing
- setRadarAreaColor
- setRadarAreaFlashing
- setRadarAreaSize