Element/Radar area: Difference between revisions

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===Required Attributes===
===Required Attributes===
* '''posX''': A float representing the X position of the vehicle.
* '''posX''': A float representing the X position of the radar area.
* '''posY''': A float representing the Y position of the vehicle.
* '''posY''': A float representing the Y position of the radar area.
* '''sizeX''': A float representing the width of the radar area
* '''sizeX''': A float representing the width of the radar area.
* '''sizeY''': A float representing the height of the radar area
* '''sizeY''': A float representing the height of the radar area.


===Optional Attributes===
===Optional Attributes===

Revision as of 05:27, 9 March 2020

The radar area class represents coloured areas that can be displayed on a player's radar.

The element type of this class is "radararea".

XML syntax

<radararea posX="" posY="" sizeX="" sizeY="" color="" dimension=""/>

Required Attributes

  • posX: A float representing the X position of the radar area.
  • posY: A float representing the Y position of the radar area.
  • sizeX: A float representing the width of the radar area.
  • sizeY: A float representing the height of the radar area.

Optional Attributes

  • color: The color of the radar area in HTML-style format (i.e. #RRGGBBAA). Defaults to red if not specified.
  • dimension: The dimension of the radar area. Defaults to 0 if not specified.

Related scripting functions

Client

Shared



Server