EngineGetFrameRotation: Difference between revisions
		
		
		
		
		
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'''List of components:'''  | '''List of components:'''  | ||
special_1  | special_1<br />  | ||
special_2  | special_2<br />  | ||
special_3  | special_3<br />  | ||
special_4  | special_4<br />  | ||
special_5  | special_5<br />  | ||
bonnet  | bonnet<br />  | ||
boot  | boot<br />  | ||
bumper_1  | bumper_1<br />  | ||
bumper_2  | bumper_2<br />  | ||
chassis  | chassis<br />  | ||
door_1  | door_1<br />  | ||
door_2  | door_2<br />  | ||
door_3  | door_3<br />  | ||
door_4  | door_4<br />  | ||
exhaust  | exhaust<br />  | ||
windscreen  | windscreen<br />  | ||
===Returns===    | ===Returns===    | ||
Revision as of 20:52, 10 September 2012
This function get frame rotation from vehicle element.
Syntax
float rX, float rY, float rZ engineGetFrameRotation ( vehicle theVehicle, string theComponent )
Required Arguments
- theVehicle: A vehicle object.
 - theComponent: A component.
 
List of components:
special_1
special_2
special_3
special_4
special_5
bonnet
boot
bumper_1
bumper_2
chassis
door_1
door_2
door_3
door_4
exhaust
windscreen
Returns
Returns three floats indicating the rotation of the frame, x, y and z respectively.
See Also
- engineAddImage
 - engineApplyShaderToWorldTexture
 - engineFreeModel
 - engineGetModelFlags
 - engineGetModelIDFromName
 - engineGetModelLODDistance
 - engineGetModelNameFromID
 - engineGetModelPhysicalPropertiesGroup
 - engineGetModelTextureNames
 - engineGetModelTextures
 - engineGetModelTXDID
 - engineGetModelVisibleTime
 - engineGetObjectGroupPhysicalProperty
 - engineGetSurfaceProperties
 - engineGetVisibleTextureNames
 - engineImageGetFilesCount
 - engineImageGetFiles
 - engineImageGetFile
 - engineImageLinkDFF
 - engineImageLinkTXD
 - engineImportTXD
 - engineLoadCOL
 - engineLoadDFF
 - engineLoadIMG
 - engineLoadIFP
 - engineLoadTXD
 - engineRemoveImage
 - engineRemoveShaderFromWorldTexture
 - engineReplaceAnimation
 - engineReplaceCOL
 - engineReplaceModel
 - engineRequestModel
 - engineResetModelFlags
 - engineResetModelLODDistance
 - engineResetSurfaceProperties
 - engineRestoreAnimation
 - engineRestoreCOL
 - engineRestoreDFFImage
 - engineRestoreModel
 - engineRestoreModelPhysicalPropertiesGroup
 - engineRestoreObjectGroupPhysicalProperties
 - engineRestoreTXDImage
 - engineRestreamWorld
 - engineSetAsynchronousLoading
 - engineSetModelFlag
 - engineSetModelFlags
 - engineSetModelLODDistance
 - engineSetModelPhysicalPropertiesGroup
 - engineSetModelVisibleTime
 - engineSetObjectGroupPhysicalProperty
 - engineSetSurfaceProperties
 - engineStreamingFreeUpMemory
 - engineStreamingGetUsedMemory