EngineImportTXD: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
(34 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{{Client function}} | {{Client function}} | ||
__NOTOC__ | __NOTOC__{{Note|Please note the loading order that is used in the examples as other orders can cause collisions, textures or the DFF not to load due to technical limitations}} | ||
This function imports (adds) a loaded RenderWare Texture Dictionary into a specific model. This is necessary in order for the DFF loader to find any new textures. Please '''call this function before loading the DFF model file''', in order to allow the DFF loading process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and weapon textures are also supported. | |||
See here for [[Optimize_Custom_TXD|tips on reducing the size of TXD files]]. | |||
{{New feature/item|3.0132|1.3.1|5254| | |||
* CJ clothing component textures can be replaced by using the ids listed on [[Clothing Component IDs|this page]] | |||
}} | |||
==Syntax== | ==Syntax== | ||
Line 9: | Line 13: | ||
bool engineImportTXD ( txd texture, int model_id ) | bool engineImportTXD ( txd texture, int model_id ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[TXD|txd]]:import}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''texture:''' The [[TXD]] that was loaded with [[engineLoadTXD]] | *'''texture:''' The [[TXD]] that was loaded with [[engineLoadTXD]] | ||
Line 18: | Line 22: | ||
==Example== | ==Example== | ||
See [https://wiki.multitheftauto.com/wiki/EngineReplaceModel#Example unified example available in engineReplaceModel.] | |||
==See Also== | ==See Also== | ||
{{Engine_functions}} | {{Engine_functions}} |
Latest revision as of 21:37, 29 April 2024
This function imports (adds) a loaded RenderWare Texture Dictionary into a specific model. This is necessary in order for the DFF loader to find any new textures. Please call this function before loading the DFF model file, in order to allow the DFF loading process to find the new textures. This function can also replace default GTA textures, so that it becomes possible to e.g. put custom images on existing billboards. Ped and weapon textures are also supported.
See here for tips on reducing the size of TXD files.
- CJ clothing component textures can be replaced by using the ids listed on this page
Syntax
bool engineImportTXD ( txd texture, int model_id )
OOP Syntax Help! I don't understand this!
- Method: txd:import(...)
Required Arguments
- texture: The TXD that was loaded with engineLoadTXD
- model_id: The model id to import the TXD into
Returns
Returns true if the function executed succesfully, false otherwise.
Example
See unified example available in engineReplaceModel.
See Also
- engineAddImage
- engineApplyShaderToWorldTexture
- engineFreeModel
- engineGetModelFlags
- engineGetModelIDFromName
- engineGetModelLODDistance
- engineGetModelNameFromID
- engineGetModelPhysicalPropertiesGroup
- engineGetModelTextureNames
- engineGetModelTextures
- engineGetModelTXDID
- engineGetModelVisibleTime
- engineGetObjectGroupPhysicalProperty
- engineGetSurfaceProperties
- engineGetVisibleTextureNames
- engineImageGetFilesCount
- engineImageGetFiles
- engineImageGetFile
- engineImageLinkDFF
- engineImageLinkTXD
- engineImportTXD
- engineLoadCOL
- engineLoadDFF
- engineLoadIMG
- engineLoadIFP
- engineLoadTXD
- engineRemoveImage
- engineRemoveShaderFromWorldTexture
- engineReplaceAnimation
- engineReplaceCOL
- engineReplaceModel
- engineRequestModel
- engineResetModelFlags
- engineResetModelLODDistance
- engineResetSurfaceProperties
- engineRestoreAnimation
- engineRestoreCOL
- engineRestoreDFFImage
- engineRestoreModel
- engineRestoreModelPhysicalPropertiesGroup
- engineRestoreObjectGroupPhysicalProperties
- engineRestoreTXDImage
- engineRestreamWorld
- engineSetAsynchronousLoading
- engineSetModelFlag
- engineSetModelFlags
- engineSetModelLODDistance
- engineSetModelPhysicalPropertiesGroup
- engineSetModelVisibleTime
- engineSetObjectGroupPhysicalProperty
- engineSetSurfaceProperties
- engineStreamingFreeUpMemory
- engineStreamingGetUsedMemory