EngineImportTXD: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool engineImportTXD ( string txd, int model_id )  
bool engineImportTXD ( txd texture, int model_id )  
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''txd:''' The TXD that was loaded with [[engineLoadTXD]]
*'''texture:''' The [[TXD]] that was loaded with [[engineLoadTXD]]
*'''model_id:''' The model id to import the TXD into
*'''model_id:''' The model id to import the TXD into



Revision as of 10:42, 12 November 2007

This function imports a RenderWare Texture Dictionary into the model identified by the model id. This is necessary in order for the DFF loader to find any new textures. This does however not replace the original textures of the model.

  • To prevent issues with textures (object models) please call this function before loading the DFF model file, in order to allow the DFF loading process to find the new textures.

Syntax

bool engineImportTXD ( txd texture, int model_id ) 

Required Arguments

  • texture: The TXD that was loaded with engineLoadTXD
  • model_id: The model id to import the TXD into

Returns

Returns true if the function executed succesfully, false otherwise.

Example

Example 1: This example loads a combination of a custom DFF and TXD file to replace the Euros vehicle in-game. The collisions are embedded inside the DFF file.

outputChatBox ( "> replacing the euros vehicle" )

enginePreloadModel ( 587 )
txd = engineLoadTXD ( "data/euros.txd" )
engineImportTXD ( txd, 587 )
dff = engineLoadDFF ( "data/euros.dff", 587 )
engineReplaceVehicleModel ( dff, 587 )


Example 2: This example loads a combination of custom DFF, TXD and COL files to replace an in-game model of a set of floors.

outputChatBox ( "> loading floor objects" )
txd_floors = engineLoadTXD ( "models/office_floors.txd" )
engineImportTXD ( txd_floors, 3781 )
col_floors = engineLoadCOL ( "models/office_floors.col" )
dff_floors = engineLoadDFF ( "models/office_floors.dff", 0 )
engineImportCOL ( col_floors, 3781 )
engineReplaceObjectModel ( dff_floors, 3781 )


See Also