GetAccountClient: Difference between revisions

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[[Category:Incomplete]]
[[Category:Need Syntax]]
__NOTOC__  
__NOTOC__  
This function is for blahblah.. not defined yet
This function returns the client that is currently using a specified account, i.e. is logged into it. Only one client can use an account at a time.
 
==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
INSERT SYNTAX HERE             
client getAccountClient ( account theAccount )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''theAccount:''' The account you wish to get the client of.
 
===Optional Arguments===
{{OptionalArg}}
*'''argumentName2:''' descriptiona
*'''argumentName3:''' description


===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns a [[client]] element if the account is currently in use, ''false'' otherwise.


==Example==  
==Example==  
This example does...
This example sees if the user attached to an account is a player, and if so if they're alive.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function isAccountUserAlive ( theAccount )
blabhalbalhb --abababa
    local theClient = getAccountClient ( theAccount ) -- get the client attached to the account
--This line does this...
    if ( getElementType ( theClient ) == "player" ) then -- see if its a player (rather than an admin for example)
mooo
        if ( getPlayerHealth ( theClient ) > 0 ) then -- if the player's health is greater than 0
            return true
        end
    end
    return false
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Account_functions}}

Revision as of 10:04, 12 September 2006

This function returns the client that is currently using a specified account, i.e. is logged into it. Only one client can use an account at a time.

Syntax

client getAccountClient ( account theAccount )

Required Arguments

  • theAccount: The account you wish to get the client of.

Returns

Returns a client element if the account is currently in use, false otherwise.

Example

This example sees if the user attached to an account is a player, and if so if they're alive.

function isAccountUserAlive ( theAccount )
    local theClient = getAccountClient ( theAccount ) -- get the client attached to the account
    if ( getElementType ( theClient ) == "player" ) then -- see if its a player (rather than an admin for example)
        if ( getPlayerHealth ( theClient ) > 0 ) then -- if the player's health is greater than 0 
            return true
        end
    end
    return false
end

See Also