GetAccountName: Difference between revisions
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m (Added a new example, and fixed wide spaces.) |
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{{Server function}} | {{Server function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function retrieves the name of an account. | This function retrieves the name of an [[account]]. | ||
==Syntax== | ==Syntax== | ||
| Line 7: | Line 7: | ||
string getAccountName ( account theAccount ) | string getAccountName ( account theAccount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[account]]:getName|name|}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theAccount:''' The account you wish to get the name of | *'''theAccount:''' The account you wish to get the name of. | ||
===Returns=== | ===Returns=== | ||
| Line 18: | Line 18: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in | function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in | ||
outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console | |||
end | end | ||
addEventHandler("onPlayerLogin", | addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This example shows the account you are logged into. | |||
This example | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addCommandHandler("mylogin", function(source) | |||
local account = getPlayerAccount(source) | |||
if account and not isGuestAccount(account) then | |||
local accountName = getAccountName(account) | |||
outputChatBox("Your login is: "..accountName, source) | |||
else | |||
outputChatBox("You are not logged in!", source) | |||
local | |||
end | end | ||
) | end) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
| Line 48: | Line 39: | ||
{{Account_functions}} | {{Account_functions}} | ||
[[ru:getAccountName]] | |||
[[es:getAccountName]] | [[es:getAccountName]] | ||
[[ar:getAccountName]] | [[ar:getAccountName]] | ||
[[pl:GetAccountName]] | |||
[[zh-cn:GetAccountName]] | |||
Latest revision as of 18:20, 23 December 2025
This function retrieves the name of an account.
Syntax
string getAccountName ( account theAccount )
OOP Syntax Help! I don't understand this!
- Method: account:getName(...)
- Variable: .name
Required Arguments
- theAccount: The account you wish to get the name of.
Returns
Returns a string containing the account's name, false if the account does not exist or an invalid argument was passed to the function.
Example
This example announces into the console when a player logs into his account.
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
end
addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler
This example shows the account you are logged into.
addCommandHandler("mylogin", function(source)
local account = getPlayerAccount(source)
if account and not isGuestAccount(account) then
local accountName = getAccountName(account)
outputChatBox("Your login is: "..accountName, source)
else
outputChatBox("You are not logged in!", source)
end
end)
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName