GetAccountName: Difference between revisions

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m (Added a new example, and fixed wide spaces.)
 
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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
This function retrieves the name of an account.
This function retrieves the name of an [[account]].


==Syntax==  
==Syntax==  
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string getAccountName ( account theAccount )
string getAccountName ( account theAccount )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[account]]:getName|name|}}
===Required Arguments===  
===Required Arguments===  
*'''theAccount:''' The account you wish to get the name of
*'''theAccount:''' The account you wish to get the name of.


===Returns===
===Returns===
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
    outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
end
end
addEventHandler("onPlayerLogin",getRootElement(),outputOnLogin ) --add an event handler
addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler
</syntaxhighlight>
</syntaxhighlight>


 
This example shows the account you are logged into.
This example is Firewall Account Player by serial on Login
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
Firewall =
addCommandHandler("mylogin", function(source)
{
     local account = getPlayerAccount(source)
    [ 'AccountName' ] = 'SerialPlayer',
    if account and not isGuestAccount(account) then
    [ '3ash8' ] = '9C9F3B55D9D7BB7135FF274D3BF444E4',
        local accountName = getAccountName(account)
    [ 'test5' ] = '1D6F76CF8D7193792D13789849498452',
        outputChatBox("Your login is: "..accountName, source)
}
    else
         outputChatBox("You are not logged in!", source)
addEventHandler ( 'onPlayerLogin', getRootElement ( ),
    function ( _, theCurrentAccount )
     local Serial = Firewall[getAccountName(theCurrentAccount)]
        if ( Serial ) then
            if Serial ~= getPlayerSerial ( source ) then
                banPlayer ( source, false, false, true, getRootElement ( ), 'reason ban' )
            end
         end
     end
     end
)
end)
</syntaxhighlight>
</syntaxhighlight>


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{{Account_functions}}
{{Account_functions}}


[[ru:getAccountName]]
[[es:getAccountName]]
[[es:getAccountName]]
[[ar:getAccountName]]
[[ar:getAccountName]]
[[pl:GetAccountName]]
[[zh-cn:GetAccountName]]

Latest revision as of 18:20, 23 December 2025

This function retrieves the name of an account.

Syntax

string getAccountName ( account theAccount )

OOP Syntax Help! I don't understand this!

Method: account:getName(...)
Variable: .name


Required Arguments

  • theAccount: The account you wish to get the name of.

Returns

Returns a string containing the account's name, false if the account does not exist or an invalid argument was passed to the function.

Example

This example announces into the console when a player logs into his account.

function outputOnLogin ( previous_account, current_account, auto_login ) --when a player logs in
    outputConsole(getAccountName(previous_account).." Logged into "..getAccountName(current_account)) -- announce it into the console
end
addEventHandler("onPlayerLogin",root,outputOnLogin ) --add an event handler

This example shows the account you are logged into.

addCommandHandler("mylogin", function(source)
    local account = getPlayerAccount(source)
    if account and not isGuestAccount(account) then
        local accountName = getAccountName(account)
        outputChatBox("Your login is: "..accountName, source)
    else
        outputChatBox("You are not logged in!", source)
    end
end)

See Also