GetKeyState: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (Undo revision 49434 by AkaBlue (talk))
 
(One intermediate revision by one other user not shown)
Line 21: Line 21:
-- define a function that outputs a message if control is pressed, and a different one if it isn't
-- define a function that outputs a message if control is pressed, and a different one if it isn't
function printMessageFunction()
function printMessageFunction()
-- if the left or right control keys are pressed, the user has pressed the "control+p" combo
-- if the left or right control keys are pressed, the user has pressed the "lctrl + p" combo.
if getKeyState( "lctrl" ) == true or getKeyState( "rctrl" ) == true then
if getKeyState("lctrl") or getKeyState("rctrl") then
outputChatBox ( "You have pressed 'control+p'." )
outputChatBox ("You have pressed 'Left Control + P'.")
-- if none of those were pressed, he just pressed the "p" key
-- if none of those were pressed, the player just pressed the "p" key.
else
else
outputChatBox ( "You have pressed 'p'." )
outputChatBox ("You have pressed 'p'.")
end
end
end
end
-- bind the "p" key to our function
-- bind the "p" key to our function
bindKey( "p", "down", "Print message", printMessageFunction )
bindKey("p", "down", printMessageFunction)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Client_input_functions}}
{{Client_input_functions}}

Latest revision as of 03:22, 26 July 2020

This function determines if a certain key is pressed or not.

Note: 'ralt' may trigger both 'ralt' and 'lctrl', this is due to AltGr

Syntax

bool getKeyState ( string keyName )

Required Arguments

  • keyName: The name of the key you're checking state of. See Key names.

Returns

Returns true if the specified key is pressed, false if it isn't or if an invalid key name is passed.

Example

This clientside example prints a message when "p" is pressed, and a different one for the "control+p" combination.

-- define a function that outputs a message if control is pressed, and a different one if it isn't
function printMessageFunction()
	-- if the left or right control keys are pressed, the user has pressed the "lctrl + p" combo.
	if getKeyState("lctrl") or getKeyState("rctrl") then
		outputChatBox ("You have pressed 'Left Control + P'.")
	-- if none of those were pressed, the player just pressed the "p" key.
	else
		outputChatBox ("You have pressed 'p'.")
	end
end
-- bind the "p" key to our function
bindKey("p", "down", printMessageFunction)

See Also