GetOriginalWeaponProperty
From Multi Theft Auto: Wiki
This function gets the original weapon property of the specified weapons specified weapon type.
Syntax
Required Arguments
- weaponID or weaponName: The ID or name of the weapon you want to get info of. Names can be:
- grenade
- teargas
- molotov
- pistol
- silenced_pistol
- desert_eagle
- shotgun
- sawnoff_shotgun
- spas12_shotgun
- uzi
- mp5
- ak47
- m4
- tec9
- rifle
- sniper_rifle
- rocket_launcher
- rocket_launcher_hs
- flamethrower
- minigun
- satchel
- detonator
- spraycan
- extinguisher
- camera
- weaponSkill: Either: "pro", "std" or "poor"
- property: The property you want to get the value of:
- "weapon_range"
- "target_range"
- "accuracy"
- "damage"
- "life_span" // Get only
- "firing_speed" // Get only
- "spread" // Get only
- "maximum_clip_ammo"
- "move_speed"
- "flags"
- "anim_group" // Get only
- "fire_type" // Get only
- "model" // Get only
- "model2" // Get only
- "weapon_slot" // Get only
- "fire_offset" // Get only
- "skill_level" // Get only
- "required_skill_level" // Get only
- "anim_loop_start"
- "anim_loop_stop"
- "anim_loop_bullet_fire"
- "anim2_loop_start"
- "anim2_loop_stop"
- "anim2_loop_bullet_fire"
- "anim_breakout_time"
- "radius" // Get only
- "aim_offset" // Get only
- "default_combo" // Get only
- "combos_available" // Get only
Returns
On success:
int: The weapon property
On failure:
bool: False if the passed arguments were invalid
Example
This example gets the default weapon range of the M4 at poor skill level
local range = getOriginalWeaponProperty(31, "poor", "weapon_range") outputChatBox("Default M4 range at poor is: "..tostring(range))
Requirements
| Minimum supported server | 1.2 |
|---|---|
| Minimum supported client | 1.2 |
See Also
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- giveWeapon
- giveWeaponAmmo
- setWeaponAmmo
- takeAllWeapons
- takeWeapon
- takeWeaponAmmo
- getOriginalWeaponProperty
- getWeaponProperty
- setWeaponProperty