HU/Element/Water: Difference between revisions
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(Created page with "__NOTOC__ In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A wa...") |
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==Related scripting functions== | ==Related scripting functions== | ||
===Server=== | ===Server=== | ||
{{Water functions}} | {{Water functions hu}} | ||
===Client=== | ===Client=== |
Revision as of 19:39, 9 December 2018
In San Andreas, the water in the game world (rivers, lakes, seas) is defined through a large number of water polygons, which can be quadrilateral or triangular. A water element represents one such polygon. You can create water elements with createWater or through a <water/> map element.
XML syntax
<water posX1="" posY1="" posZ1="" posX2="" posY2="" posZ2="" posX3="" posY3="" posZ3="" [ posX4="" posY4="" posZ4="" ] />
Required Attributes
- posX1, posY1, posZ1: the position of the lower left (south-west) corner of the water surface.
- posX2, posY2, posZ2: the position of the lower right (south-east) corner of the water surface.
- posX3, posY3, posZ3: the position of the upper left (north-west) corner of the water surface.
Optional Attributes
- posX4, posY4, posZ4: the position of the upper right (north-east) corner of the water surface.
If only the first three corners are specified, a water triangle is created. If the fourth corner is also specified, a rectangle is created.
Related scripting functions
Server
- HU/createWater
- HU/getWaterColor
- HU/getWaterVertexPosition
- HU/getWaveHeight
- HU/resetWaterColor
- HU/resetWaterLevel
- HU/setWaterColor
- HU/setWaterLevel
- HU/setWaterVertexPosition
- HU/setWaveHeight