HU/createColCuboid: Difference between revisions
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==Lásd még== | ==Lásd még== | ||
{{Collision shape functions}} | {{Collision shape functions hu}} | ||
[[en:createColCuboid]] | [[en:createColCuboid]] |
Revision as of 17:10, 9 October 2018
This function creates a collision cuboid. This is a shape that has a position, width, depth and height. See Wikipedia for a definition of a cuboid. The XYZ of the col starts at the southwest bottom corner of the shape.
Tipp: A szkriptek írása közben egy colshape megjelenítéséhez használja a showcol parancsot |
Syntax
colshape createColCuboid ( float fX, float fY, float fZ, float fWidth, float fDepth, float fHeight )
OOP Syntax Help! I don't understand this!
- Method: ColShape.Cuboid(...)
Kötelező paraméterek
- fX: The X position of the collision cuboid's western side
- fY: The Y position of the collision cuboid's southern side
- fZ: The Z position of the collision cuboid's lowest side
- fWidth: The collision cuboid's width
- fDepth: The collision cuboid's depth
- fHeight: The collision cuboid's height
Visszatérési érték
Visszaad egy colshape elemet, ha sikeres, false, ha érvénytelen paraméterek lettek megadva a funkcióhoz..
Példa
Click to collapse [-]
ServerThis example displays a chat message when a player enters the colshape and allows the colshape to be created using a console function set_zone.
theZone = false function shapeHit ( thePlayer ) outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box end function setZone ( playerSource, commandName, fX, fY, fZ ) if ( fZ and fY and fX ) then -- check we've got all 3 args we need local tempCol = createColCuboid ( fX, fY, fZ, 10.0, 10.0, 10.0 ) -- create a col if ( tempCol == false ) then -- did the col get created successfully? outputConsole ( "Syntax is: set_zone <X> <Y> <Z>" ) -- inform the user what the valid syntax is else if ( theZone ~= false ) then -- did we already have a zone? destroyElement ( theZone ) -- if so, destroy it else addEventHandler ( "onColShapeHit", theZone, shapeHit ) -- add a handler for the onColShapeHit event end theZone = tempCol -- store the new zone we've made outputChatBox ( "Zone has moved!" ) -- and tell everyone end end end addCommandHandler ( "set_zone", setZone ) -- add a console function called set_zone that will trigger the function setZone
Lásd még
- HU/createColCircle
- HU/createColCuboid
- HU/createColPolygon
- HU/createColRectangle
- HU/createColSphere
- HU/createColTube