HU/dxCreateScreenSource: Difference between revisions
Jump to navigation
Jump to search
Line 15: | Line 15: | ||
===Visszatérési érték=== | ===Visszatérési érték=== | ||
Visszaad egy [[texture|textúra]] [[element|elemet]], ha sikeres, ''false'', ha érvénytelen paraméterek lettek megadva. | |||
==Példa== | ==Példa== |
Revision as of 10:45, 15 October 2018
This function creates a screen source, which is a special type of texture that contains the screen as rendered by GTA
Note that successful screen source creation is not guaranteed, and may fail due to hardware or memory limitations. You should always check to see if this function has returned false.
Szintaxis
element dxCreateScreenSource ( int width, int height )
OOP Syntax Help! I don't understand this!
- Method: DxScreenSource(...)
Kötelező pataméterek
- width : A textúra szélessége pixelben.
- height : A textúra magassága pixelben.
Visszatérési érték
Visszaad egy textúra elemet, ha sikeres, false, ha érvénytelen paraméterek lettek megadva.
Példa
addEventHandler("onClientResourceStart", resourceRoot, function() myScreenSource = dxCreateScreenSource ( 640, 480 ) -- Create a screen source texture which is 640 x 480 pixels end ) addEventHandler( "onClientRender", root, function() if myScreenSource then dxUpdateScreenSource( myScreenSource ) -- Capture the current screen output from GTA dxDrawImage( 50, 50, 100, 100, myScreenSource ) -- Now use myScreenSource as a material and draw it lots of times dxDrawImage( 150, 350, 150, 100, myScreenSource ) dxDrawImage( 250, 250, 100, 150, myScreenSource ) dxDrawImage( 350, 30, 150, 150, myScreenSource ) end end )
Lásd még
- HU/dxConvertPixels
- HU/dxCreateFont
- HU/dxCreateRenderTarget
- HU/dxCreateScreenSource
- HU/dxCreateShader
- HU/dxCreateTexture
- HU/dxDrawCircle
- HU/dxDrawImage
- HU/dxDrawImageSection
- HU/dxDrawLine
- HU/dxDrawLine3D
- HU/dxDrawMaterialLine3D
- HU/dxDrawMaterialPrimitive
- HU/dxDrawPrimitive
- HU/dxDrawMaterialSectionLine3D
- HU/dxDrawRectangle
- HU/dxDrawText
- HU/dxGetBlendMode
- HU/dxGetFontHeight
- HU/dxGetMaterialSize
- HU/dxGetPixelColor
- HU/dxGetPixelsSize
- HU/dxGetPixelsFormat
- HU/dxGetStatus
- HU/dxGetTextWidth
- HU/dxGetTexturePixels
- HU/dxSetAspectRatioAdjustmentEnabled
- HU/dxSetBlendMode
- HU/dxSetPixelColor
- HU/dxSetRenderTarget
- HU/dxSetShaderValue
- HU/dxSetShaderTessellation
- HU/dxSetShaderTransform
- HU/dxSetTestMode
- HU/dxSetTextureEdge
- HU/dxSetTexturePixels
- HU/dxUpdateScreenSource