HU/dxCreateScreenSource: Difference between revisions
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{{OOP||[[Texture|DxScreenSource]]}} | {{OOP||[[Texture|DxScreenSource]]}} | ||
===Kötelező pataméterek=== | ===Kötelező pataméterek=== | ||
*'''width :''' | *'''width :''' A textúra szélessége pixelben. | ||
*'''height :''' | *'''height :''' A textúra magassága pixelben. | ||
===Visszatérési érték=== | ===Visszatérési érték=== |
Revision as of 10:44, 15 October 2018
This function creates a screen source, which is a special type of texture that contains the screen as rendered by GTA
Note that successful screen source creation is not guaranteed, and may fail due to hardware or memory limitations. You should always check to see if this function has returned false.
Szintaxis
element dxCreateScreenSource ( int width, int height )
OOP Syntax Help! I don't understand this!
- Method: DxScreenSource(...)
Kötelező pataméterek
- width : A textúra szélessége pixelben.
- height : A textúra magassága pixelben.
Visszatérési érték
Returns a texture element if successful, false if invalid arguments were passed to the function.
Példa
addEventHandler("onClientResourceStart", resourceRoot, function() myScreenSource = dxCreateScreenSource ( 640, 480 ) -- Create a screen source texture which is 640 x 480 pixels end ) addEventHandler( "onClientRender", root, function() if myScreenSource then dxUpdateScreenSource( myScreenSource ) -- Capture the current screen output from GTA dxDrawImage( 50, 50, 100, 100, myScreenSource ) -- Now use myScreenSource as a material and draw it lots of times dxDrawImage( 150, 350, 150, 100, myScreenSource ) dxDrawImage( 250, 250, 100, 150, myScreenSource ) dxDrawImage( 350, 30, 150, 150, myScreenSource ) end end )
Lásd még
- HU/dxConvertPixels
- HU/dxCreateFont
- HU/dxCreateRenderTarget
- HU/dxCreateScreenSource
- HU/dxCreateShader
- HU/dxCreateTexture
- HU/dxDrawCircle
- HU/dxDrawImage
- HU/dxDrawImageSection
- HU/dxDrawLine
- HU/dxDrawLine3D
- HU/dxDrawMaterialLine3D
- HU/dxDrawMaterialPrimitive
- HU/dxDrawPrimitive
- HU/dxDrawMaterialSectionLine3D
- HU/dxDrawRectangle
- HU/dxDrawText
- HU/dxGetBlendMode
- HU/dxGetFontHeight
- HU/dxGetMaterialSize
- HU/dxGetPixelColor
- HU/dxGetPixelsSize
- HU/dxGetPixelsFormat
- HU/dxGetStatus
- HU/dxGetTextWidth
- HU/dxGetTexturePixels
- HU/dxSetAspectRatioAdjustmentEnabled
- HU/dxSetBlendMode
- HU/dxSetPixelColor
- HU/dxSetRenderTarget
- HU/dxSetShaderValue
- HU/dxSetShaderTessellation
- HU/dxSetShaderTransform
- HU/dxSetTestMode
- HU/dxSetTextureEdge
- HU/dxSetTexturePixels
- HU/dxUpdateScreenSource