HU/dxSetRenderTarget: Difference between revisions
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(Created page with "{{Client function}} __NOTOC__ This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called wit...") |
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{{Client function}} | {{Client function hu}} | ||
__NOTOC__ | __NOTOC__ | ||
This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called with no arguments, restore drawing directly to the screen. | This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called with no arguments, restore drawing directly to the screen. | ||
== | ==Szintaxis== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool dxSetRenderTarget ( [ element renderTarget, bool clear = false ] ) | bool dxSetRenderTarget ( [ element renderTarget, bool clear = false ] ) | ||
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{{OOP||[[texture|rendertarget]]:setAsTarget}} | {{OOP||[[texture|rendertarget]]:setAsTarget}} | ||
=== | ===Tetszőleges paraméter=== | ||
*'''renderTarget:''' The render target element whose pixels we want to draw on. | *'''renderTarget:''' The render target element whose pixels we want to draw on. | ||
*'''clear:''' If set to true, the render target will also be cleared. | *'''clear:''' If set to true, the render target will also be cleared. | ||
=== | ===Visszatérési érték=== | ||
Returns ''true'' if the render target was successfully changed, ''false'' otherwise. | Returns ''true'' if the render target was successfully changed, ''false'' otherwise. | ||
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}} | }} | ||
== | ==Példa== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientResourceStart", resourceRoot, | addEventHandler("onClientResourceStart", resourceRoot, | ||
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{{ChangelogItem|1.3.0-9.04431|Removed restrictions on when dxSetRenderTarget could be called}} | {{ChangelogItem|1.3.0-9.04431|Removed restrictions on when dxSetRenderTarget could be called}} | ||
== | ==Lásd még== | ||
{{Drawing_functions}} | {{Drawing_functions hu}} | ||
[[en:dxSetRenderTarget]] | [[en:dxSetRenderTarget]] |
Latest revision as of 20:42, 23 December 2018
This function changes the drawing destination for the dx functions. It can be used to select a previously created render target, or if called with no arguments, restore drawing directly to the screen.
Szintaxis
bool dxSetRenderTarget ( [ element renderTarget, bool clear = false ] )
If no arguments are supplied, the screen is restored as the drawing destination.
OOP Syntax Help! I don't understand this!
- Method: rendertarget:setAsTarget(...)
Tetszőleges paraméter
- renderTarget: The render target element whose pixels we want to draw on.
- clear: If set to true, the render target will also be cleared.
Visszatérési érték
Returns true if the render target was successfully changed, false otherwise.
Usage restrictions
- Items drawn with postGUI set to true will not appear on a custom render target.
- dxSetRenderTarget can be set at any time as long as <min_mta_version> in meta.xml is set to at least 1.3.0-9.04431 e.g. <min_mta_version client="1.3.0-9.04431" />
Példa
addEventHandler("onClientResourceStart", resourceRoot, function() myRenderTarget = dxCreateRenderTarget( 80, 100 ) -- Create a render target texture which is 80 x 100 pixels end ) addEventHandler( "onClientRender", root, function() if myRenderTarget then dxSetRenderTarget( myRenderTarget ) -- Select custom render target dxDrawText ( "Hello", 10, 20 ) -- The message 'Hello' will be drawn on myRenderTarget dxSetRenderTarget() -- Select default render target dxDrawText ( "Goodbye", 10, 20 ) -- The message 'Goodbye' will be drawn directly to the screen end end )
This example shows how you can prepare render target contents at anytime (from client version 1.3.0-9.04431)
addEventHandler("onClientResourceStart", resourceRoot, function() myRenderTarget = dxCreateRenderTarget( 80, 100 ) -- Create a render target texture which is 80 x 100 pixels dxSetRenderTarget( myRenderTarget ) -- Select custom render target for drawing dxDrawRectangle ( 2, 2, 60, 60, tocolor(255,255,0) ) -- Draw anything you like (to the render target) dxDrawText ( "Hello", 10, 20 ) dxDrawText ( "This is", 10, 40 ) dxDrawText ( "Amazing", 10, 60 ) dxSetRenderTarget() -- Unselect custom render target end ) addEventHandler( "onClientRender", root, function() if myRenderTarget then dxDrawImage ( 100, 200, 80, 100, myRenderTarget ) -- Draw myRenderTarget content to the screen end end )
Changelog
Version | Description |
---|
1.3.0-9.04431 | Removed restrictions on when dxSetRenderTarget could be called |
Lásd még
- HU/dxConvertPixels
- HU/dxCreateFont
- HU/dxCreateRenderTarget
- HU/dxCreateScreenSource
- HU/dxCreateShader
- HU/dxCreateTexture
- HU/dxDrawCircle
- HU/dxDrawImage
- HU/dxDrawImageSection
- HU/dxDrawLine
- HU/dxDrawLine3D
- HU/dxDrawMaterialLine3D
- HU/dxDrawMaterialPrimitive
- HU/dxDrawPrimitive
- HU/dxDrawMaterialSectionLine3D
- HU/dxDrawRectangle
- HU/dxDrawText
- HU/dxGetBlendMode
- HU/dxGetFontHeight
- HU/dxGetMaterialSize
- HU/dxGetPixelColor
- HU/dxGetPixelsSize
- HU/dxGetPixelsFormat
- HU/dxGetStatus
- HU/dxGetTextWidth
- HU/dxGetTexturePixels
- HU/dxSetAspectRatioAdjustmentEnabled
- HU/dxSetBlendMode
- HU/dxSetPixelColor
- HU/dxSetRenderTarget
- HU/dxSetShaderValue
- HU/dxSetShaderTessellation
- HU/dxSetShaderTransform
- HU/dxSetTestMode
- HU/dxSetTextureEdge
- HU/dxSetTexturePixels
- HU/dxUpdateScreenSource