HU/getCameraMatrix: Difference between revisions

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==See Also==
==Lásd még==
{{Client camera functions hu}}
{{Client camera functions hu}}


[[en:getCameraMatrix]]
[[en:getCameraMatrix]]
==Fordította==
* '''''[https://wiki.multitheftauto.com/wiki/User:Surge Surge]'''''

Revision as of 21:16, 28 August 2018

This function gets the position of the camera and the position of the point it is facing.


[[{{{image}}}|link=|]] Megjegyzés: The server-side version of this function returns the last camera matrix that was set by the server, and thus does not necessarily indicate the current matrix of the camera (since it may have been changed client-side).

Szintaxis

Click to collapse [-]
Server
float float float float float float float float getCameraMatrix (player thePlayer)

OOP Syntax Help! I don't understand this!

Method: player:getCameraMatrix(...)
Variable: .cameraMatrix
Counterpart: setCameraMatrix


Kötelező paraméterek

  • thePlayer: The player whose camera matrix is to be returned.
Click to collapse [-]
Client
float float float float float float float float getCameraMatrix ()

OOP Syntax Help! I don't understand this!

Method: Camera.getMatrix(...)
Variable: .matrix
Counterpart: setCameraMatrix


Visszatérési érték

This function returns 8 floats if the argument is valid (when applicable); the first three indicate the position of the camera, the next three indicate the position of the point it's facing, and the last two are the roll and field of view. Returns false if the argument is invalid.

Példa

Click to collapse [-]
Client
local x, y, z, lx, ly, lz = getCameraMatrix ()
x, lx = x + 1, lx + 1

setCameraMatrix (x, y, z, lx, ly, lz)

Lásd még

Fordította