HU/getCameraViewMode

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Revision as of 15:26, 26 August 2018 by Surge (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player. *'''Note:''' It curren...")
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This function allows you to get the camera's view mode. This indicates at what distance the camera will follow the player.

  • Note: It currently only returns vehicle view modes

Syntax

int getCameraViewMode (  )

Returns

Returns an int indicating the current camera view mode. Their meanings can be seen below.

Vehicle Modes:

  • 0: Bumper
  • 1: Close external
  • 2: Middle external
  • 3: Far external
  • 4: Low external
  • 5: Cinematic

Ped Modes:

  • 1: Close
  • 2: Middle
  • 3: Far

Example

This example tells the player their current camera view when they change it

function onPlayerSpawn ( theSpawnpoint )
    currentCam("fire") -- start a repeating check
end
addEventHandler ( "onClientPlayerSpawn", root, onPlayerSpawn )

function currentCam(key)
   if (getControlState(key)) then
      outputChatBox("Your current cam view is: "..getCameraViewMode()..".")
   end
end

See Also