HU/getPedClothes: Difference between revisions
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==See Also== | ==See Also== | ||
{{Ped functions}} | {{Ped functions hu}} | ||
[[en:getPedClothes]] | [[en:getPedClothes]] | ||
[[pl:GetPedClothes]] | [[pl:GetPedClothes]] |
Revision as of 11:45, 7 October 2018
This function is used to get the current clothes texture and model of a certain type on a ped.
Syntax
string, string getPedClothes ( ped thePed, int clothesType )
OOP Syntax Help! I don't understand this!
- Method: ped:getClothes(...)
- Counterpart: addPedClothes
Required Arguments
- thePed: The ped whose clothes you want to retrieve.
- clothesType: The type/slot of clothing you want to get.
Clothing Types
- 0: SHIRT
- 1: HEAD
- 2: TROUSERS
- 3: SHOES
- 4: TATTOOS_LEFT_UPPER_ARM
- 5: TATTOOS_LEFT_LOWER_ARM
- 6: TATTOOS_RIGHT_UPPER_ARM
- 7: TATTOOS_RIGHT_LOWER_ARM
- 8: TATTOOS_BACK
- 9: TATTOOS_LEFT_CHEST
- 10: TATTOOS_RIGHT_CHEST
- 11: TATTOOS_STOMACH
- 12: TATTOOS_LOWER_BACK
- 13: NECKLACE
- 14: WATCH
- 15: GLASSES
- 16: HAT
- 17: EXTRA
Returns
This function returns 2 strings, the clothes texture and model. The first return value will be false if this player's clothes type is empty or an invalid player was specified.
Example
Click to collapse [-]
ServerThis example prints the model and texture of the current clothing on the player who enters the "clothes" command. For example: "clothes 3" for the shoes.
function getClothes ( source, key, clothesType ) local texture, model = getPedClothes ( source, clothesType ) if ( texture and model ) then outputChatBox ( getPlayerName(source) .. " is wearing " .. texture .. " " .. model .. " on his " .. getClothesTypeName(clothesType), source ) else outputChatBox ( "Invalid input.", source ) end end addCommandHandler ( "clothes", getClothes )
See Also
- HU/addPedClothes
- HU/createPed
- HU/getPedAmmoInClip
- HU/getPedArmor
- HU/getPedClothes
- HU/getPedContactElement
- HU/getPedFightingStyle
- HU/getPedGravity
- HU/getPedOccupiedVehicle
- HU/getPedOccupiedVehicleSeat
- HU/getPedStat
- HU/getPedTarget
- HU/getPedTotalAmmo
- HU/getPedWalkingStyle
- HU/getPedWeapon
- HU/getPedWeaponSlot
- HU/getValidPedModels
- HU/isPedChoking
- HU/isPedDead
- HU/isPedDoingGangDriveby
- HU/isPedDucked
- HU/isPedFrozen
- HU/isPedHeadless
- HU/isPedInVehicle
- HU/isPedOnFire
- HU/isPedOnGround
- HU/isPedWearingJetpack
- HU/killPed
- HU/reloadPedWeapon
- HU/removePedClothes
- HU/removePedFromVehicle
- HU/setPedAnimation
- HU/setPedAnimationProgress
- HU/setPedAnimationSpeed
- HU/setPedArmor
- HU/setPedChoking
- HU/setPedDoingGangDriveby
- HU/setPedFightingStyle
- HU/setPedGravity
- HU/setPedHeadless
- HU/setPedOnFire
- HU/setPedStat
- HU/setPedWalkingStyle
- HU/setPedWeaponSlot
- HU/setPedWearingJetpack
- HU/warpPedIntoVehicle