HU/getPedClothes: Difference between revisions

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==Fordította==
==Fordította==
* '''''[https://wiki.multitheftauto.com/wiki/User:Surge Surge]'''''
* '''''[https://wiki.multitheftauto.com/wiki/User:Surge Surge]'''''
==Megjegyzés==
* Ha bármiféle hibát találsz, vagy esetleg egy jobb fordítási ötleted van, nyugodtan javítsd ki.

Revision as of 11:57, 7 October 2018

This function is used to get the current clothes texture and model of a certain type on a ped.

Szintaxis

string, string getPedClothes ( ped thePed, int clothesType )

OOP Syntax Help! I don't understand this!

Method: ped:getClothes(...)
Counterpart: addPedClothes


Kötelező paraméterek

  • thePed: A ped, akinek a ruháját szeretné megkapni.
  • clothesType: A ruhák típusa, melyet szeretne megkapni.
Clothing Types
  • 0: SHIRT
  • 1: HEAD
  • 2: TROUSERS
  • 3: SHOES
  • 4: TATTOOS_LEFT_UPPER_ARM
  • 5: TATTOOS_LEFT_LOWER_ARM
  • 6: TATTOOS_RIGHT_UPPER_ARM
  • 7: TATTOOS_RIGHT_LOWER_ARM
  • 8: TATTOOS_BACK
  • 9: TATTOOS_LEFT_CHEST
  • 10: TATTOOS_RIGHT_CHEST
  • 11: TATTOOS_STOMACH
  • 12: TATTOOS_LOWER_BACK
  • 13: NECKLACE
  • 14: WATCH
  • 15: GLASSES
  • 16: HAT
  • 17: EXTRA

Visszatérési érték

This function returns 2 strings, the clothes texture and model. The first return value will be false if this player's clothes type is empty or an invalid player was specified.

Példa

Click to collapse [-]
Server

This example prints the model and texture of the current clothing on the player who enters the "clothes" command. For example: "clothes 3" for the shoes.

function getClothes ( source, key, clothesType )
    local texture, model = getPedClothes ( source, clothesType )
    if ( texture and model ) then
        outputChatBox ( getPlayerName(source) .. " is wearing " .. texture .. " " .. model ..
                        " on his " .. getClothesTypeName(clothesType), source )
    else
        outputChatBox ( "Invalid input.", source )
    end
end
addCommandHandler ( "clothes", getClothes )

Lásd még

Fordította