HU/getSoundVolume: Difference between revisions

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__NOTOC__  
__NOTOC__  
{{Client function hu}}
{{Client function hu}}
This function is used to return the volume level of the specified [[sound]] [[element]].
Ez a funkció a megadott hangelem hangerőszintjének visszaadására szolgál.  
{{New feature/item|3.0132|1.3.2||
{{New feature/item|3.0132|1.3.2||
If the element is a [[player]], this function will use the players voice.
Ha az elem egy [[player|játékos]], akkor ez a funkció a játékos hangját fogja használni.
}}
}}
==Syntax==  
==Syntax==  

Revision as of 12:09, 19 July 2018

Ez a funkció a megadott hangelem hangerőszintjének visszaadására szolgál. Ha az elem egy játékos, akkor ez a funkció a játékos hangját fogja használni.

Syntax

float getSoundVolume ( element theSound )

OOP Syntax Help! I don't understand this!

Method: sound:getVolume(...)
Variable: .volume
Counterpart: setSoundVolume


Required Arguments

  • theSound: the sound element which volume you want to return.

Returns

Returns a float representing the volume level of the sound element, false if invalid arguments were passed.

Example

This example creates a sound then outputs the volume for it.

function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler

Changelog

Version Description
1.3.2 Added player element to use a players voice

See Also