GetSoundVolume
		
		
		
		
		
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This function is used to return the volume level of the specified sound element. If the element is a player, this function will use the players voice.
Syntax
float getSoundVolume ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:getVolume(...)
 - Variable: .volume
 - Counterpart: setSoundVolume
 
Required Arguments
Returns
Returns a float representing the volume level of the sound element, false if invalid arguments were passed.
Example
This example creates a sound then outputs the volume for it.
function wasted (killer, weapon, bodypart) 
	local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder
	outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound
end
addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
Changelog
| Version | Description | 
|---|
| 1.3.2 | Added player element to use a players voice | 
See Also
- getRadioChannel
 - getRadioChannelName
 - getSFXStatus
 - getSoundBPM
 - getSoundBufferLength
 - getSoundEffectParameters
 - getSoundEffects
 - getSoundFFTData
 - getSoundLength
 - getSoundLevelData
 - getSoundMaxDistance
 - getSoundMetaTags
 - getSoundMinDistance
 - getSoundPan
 - getSoundPosition
 - getSoundProperties
 - getSoundSpeed
 - getSoundVolume
 - getSoundWaveData
 - isSoundLooped
 - isSoundPanningEnabled
 - isSoundPaused
 - playSFX3D
 - playSFX
 - playSound3D
 - playSound
 - setRadioChannel
 - setSoundEffectEnabled
 - setSoundEffectParameter
 - setSoundLooped
 - setSoundMaxDistance
 - setSoundMinDistance
 - setSoundPan
 - setSoundPanningEnabled
 - setSoundPaused
 - setSoundPosition
 - setSoundProperties
 - setSoundSpeed
 - setSoundVolume
 - stopSound
 - Shared
 - playSoundFrontEnd
 
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