GetSoundMinDistance
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Gets a custom sound Minimum distance at which the sound stops getting louder.
Syntax
int getSoundMinDistance ( element sound )
OOP Syntax Help! I don't understand this!
- Method: sound:getMinDistance(...)
- Variable: .minDistance
- Counterpart: setSoundMinDistance
Required Arguments
- sound: a sound element.
Returns
Returns an integer of the minimum distance, false if invalid arguements where passed.
Example
Click to collapse [-]
Clientlocal sound = playSound3D("sounds/song.mp3", 373.14, -125.21, 1001, true) function distanceFunc() outputChatBox("Minimum distance: " .. getSoundMinDistance(sound)) end addCommandHandler("getdistance", distanceFunc)
See Also
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData