HU/getSoundVolume: Difference between revisions
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Ha az elem egy [[player|játékos]], akkor ez a funkció a játékos hangját fogja használni. | Ha az elem egy [[player|játékos]], akkor ez a funkció a játékos hangját fogja használni. | ||
}} | }} | ||
== | ==Szintaxis== | ||
<syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight> | <syntaxhighlight lang="lua">float getSoundVolume ( element theSound )</syntaxhighlight> | ||
{{OOP||[[sound]]:getVolume|volume|setSoundVolume}} | {{OOP||[[sound]]:getVolume|volume|setSoundVolume}} | ||
=== | ===Kötelező argumentumok=== | ||
*'''theSound:''' the [[sound]] [[element]] which volume you want to return. | *'''theSound:''' the [[sound]] [[element]] which volume you want to return. | ||
=== | ===Visszaadott érték=== | ||
Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed. | Returns a [[float]] representing the volume level of the [[sound]] [[element]], ''false'' if invalid arguments were passed. | ||
== | ==Példa== | ||
This example creates a sound then outputs the volume for it. | This example creates a sound then outputs the volume for it. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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{{ChangelogItem|1.3.2|Added player element to use a players voice}} | {{ChangelogItem|1.3.2|Added player element to use a players voice}} | ||
== | ==Lásd még== | ||
{{Client_audio_functions hu}} | {{Client_audio_functions hu}} | ||
[[en:getSoundVolume]] | [[en:getSoundVolume]] | ||
[[ar:getSoundVolume]] | [[ar:getSoundVolume]] |
Revision as of 12:10, 19 July 2018
Ez a funkció a megadott hangelem hangerőszintjének visszaadására szolgál. Ha az elem egy játékos, akkor ez a funkció a játékos hangját fogja használni.
Szintaxis
float getSoundVolume ( element theSound )
OOP Syntax Help! I don't understand this!
- Method: sound:getVolume(...)
- Variable: .volume
- Counterpart: setSoundVolume
Kötelező argumentumok
Visszaadott érték
Returns a float representing the volume level of the sound element, false if invalid arguments were passed.
Példa
This example creates a sound then outputs the volume for it.
function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder outputChatBox("Wasted Sound volume: "..getSoundVolume(sound)) --outputs to the client the volume of the sound end addEventHandler("onClientPlayerWasted", getLocalPlayer(), wasted) --add the event handler
Changelog
Version | Description |
---|
1.3.2 | Added player element to use a players voice |
Lásd még
- HU/getRadioChannel
- HU/getRadioChannelName
- HU/getSFXStatus
- HU/getSoundBPM
- HU/getSoundEffects
- HU/getSoundFFTData
- HU/getSoundLength
- HU/getSoundLevelData
- HU/getSoundMaxDistance
- HU/getSoundMetaTags
- HU/getSoundMinDistance
- HU/getSoundPan
- HU/getSoundPosition
- HU/getSoundProperties
- HU/getSoundSpeed
- HU/getSoundVolume
- HU/getSoundWaveData
- HU/isSoundPanningEnabled
- HU/isSoundPaused
- HU/playSFX
- HU/playSFX3D
- HU/playSound
- HU/playSound3D
- HU/playSoundFrontEnd
- HU/setRadioChannel
- HU/setSoundEffectEnabled
- HU/setSoundMaxDistance
- HU/setSoundMinDistance
- HU/setSoundPan
- HU/setSoundPanningEnabled
- HU/setSoundPaused
- HU/setSoundPosition
- HU/setSoundProperties
- HU/setSoundSpeed
- HU/setSoundVolume
- HU/stopSound