RU/getScreenFromWorldPosition
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This function gets the screen position of a point in the world. This is useful for attaching 2D gui elements to parts of the world (e.g. players) or detecting if a point is on the screen (though it does not check if it is actually visible, you should use processLineOfSight for that).
Использование
float float getScreenFromWorldPosition ( float x, float y, float z, [ float edgeTolerance=0, bool relative=true ] )
Необходимые параметры
- x: A float value indicating the x position in the world.
- y: A float value indicating the y position in the world.
- z: A float value indicating the z position in the world.
Необязательные параметры
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- edgeTolerance: A float value indicating the distance the position can be off screen before the function returns false.
- relative: A boolean value that indicates if edgeTolerance is in pixels [false], or relative to the screen size [true].
Что возвращается
Returns two x, y floats indicating the screen position if successful, false otherwise.