SetAccountName: Difference between revisions

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{{Server function}}
{{Server function}}
__NOTOC__
__NOTOC__
{{New feature/item|3.0160|1.5.5|11747|
{{New feature/item|3.155|1.5.5|11747|
This function sets the name of an [[account]].
This function sets the name of an [[account]].
}}
}}
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bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )
bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )
</syntaxhighlight>  
</syntaxhighlight>  
{{OOP||[[account]]:setName||getAccountName}}
{{OOP||[[account]]:setName|name|getAccountName}}
===Required Arguments===  
===Required Arguments===  
*'''theAccount:''' The account you wish to change the name.
*'''theAccount:''' The account you wish to change the name.
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==See Also==
==See Also==
{{Account_functions}}
{{Account_functions}}
[[en:SetAccountName]]
[[ru:setAccountName]]
[[zh-cn:SetAccountName]]

Latest revision as of 17:12, 12 April 2021

ADDED/UPDATED IN VERSION 1.5.5 r11747:

This function sets the name of an account.

Syntax

bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )

OOP Syntax Help! I don't understand this!

Method: account:setName(...)
Variable: .name
Counterpart: getAccountName


Required Arguments

  • theAccount: The account you wish to change the name.
  • name: The new name.

Optional Arguments

  • allowCaseVariations: Whether the username is case sensitive (if this is set to true, usernames "Bob" and "bob" will refer to different accounts)

Returns

Returns a true if the account name was set, false if an invalid argument was specified.

Example

Change the name of an account.

addCommandHandler("changeaccountname", function(player, _, oldname, newname)
    if not oldname or not newname then
        return
    end
    local account = getAccount(oldname)
    if not account then
        return 
    end
    setAccountName(account, newname)
end)

See Also