SetAccountName: Difference between revisions
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This function sets the name of an [[account]]. | This function sets the name of an [[account]]. | ||
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Latest revision as of 17:12, 12 April 2021
Syntax
bool setAccountName ( account theAccount, string name [, bool allowCaseVariations = false] )
OOP Syntax Help! I don't understand this!
- Method: account:setName(...)
- Variable: .name
- Counterpart: getAccountName
Required Arguments
- theAccount: The account you wish to change the name.
- name: The new name.
Optional Arguments
- allowCaseVariations: Whether the username is case sensitive (if this is set to true, usernames "Bob" and "bob" will refer to different accounts)
Returns
Returns a true if the account name was set, false if an invalid argument was specified.
Example
Change the name of an account.
addCommandHandler("changeaccountname", function(player, _, oldname, newname) if not oldname or not newname then return end local account = getAccount(oldname) if not account then return end setAccountName(account, newname) end)
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName