SetWeaponRenderEnabled: Difference between revisions

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__NOTOC__
__NOTOC__
{{Client function}}
{{Client function}}
{{New feature/item|3.0161|1.6.0|22880|This function allows you to disable GTA weapon rendering for [[ped]], [[player]]. It is particularly useful for creating custom weapon systems, where sole weapon ID could have many different custom models.}}
{{New feature/item|3.0161|1.6.0|22880|This function allows you to disable/enable GTA weapon rendering for [[ped]] and [[player]]. It is particularly useful for creating custom weapon systems, where singular weapon ID could have many different models/variations.}}
{{Tip|You can use it for example with optimized bone_attach resource called [https://github.com/Patrick2562/mtasa-pAttach pAttach].}}
{{Tip|You can use it for example with optimized bone_attach resource called [https://github.com/Patrick2562/mtasa-pAttach pAttach].}}



Latest revision as of 13:02, 5 January 2025

ADDED/UPDATED IN VERSION 1.6.0 r22880:
This function allows you to disable/enable GTA weapon rendering for ped and player. It is particularly useful for creating custom weapon systems, where singular weapon ID could have many different models/variations.
[[{{{image}}}|link=|]] Tip: You can use it for example with optimized bone_attach resource called pAttach.

Syntax

bool setWeaponRenderEnabled ( bool enabled )

Required Arguments

  • enabled: Whether weapon render should be enabled.

Returns

Always returns true.

Example

This example disables weapon rendering once resource has started.

function onClientResourceStartDisableWeaponRender()
	setWeaponRenderEnabled(false)
end
addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStartDisableWeaponRender)

See Also