SetWeaponRenderEnabled: Difference between revisions
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(Add setWeaponRenderEnabled by FileEX (https://github.com/multitheftauto/mtasa-blue/pull/3917)) |
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{{Client function}} | {{Client function}} | ||
{{New feature/item|3.0161|1.6.0|22880|This function allows you to disable GTA weapon rendering for [[ped]], [[player]]. It is particularly useful for creating custom weapon systems, where sole weapon ID could have many different custom models.}} | {{New feature/item|3.0161|1.6.0|22880|This function allows you to disable GTA weapon rendering for [[ped]], [[player]]. It is particularly useful for creating custom weapon systems, where sole weapon ID could have many different custom models.}} | ||
{{Tip|You can use it for example with | {{Tip|You can use it for example with optimized bone_attach resource called [https://github.com/Patrick2562/mtasa-pAttach pAttach].}} | ||
==Syntax== | ==Syntax== |
Revision as of 12:16, 4 January 2025
Tip: You can use it for example with optimized bone_attach resource called pAttach. |
Syntax
bool setWeaponRenderEnabled ( bool enabled )
Required Arguments
- enabled: Whether weapon render should be enabled.
Returns
Always returns true.
Example
This example disables weapon rendering once resource has started.
function onClientResourceStartDisableWeaponRender() setWeaponRenderEnabled(false) end addEventHandler("onClientResourceStart", resourceRoot, onClientResourceStartDisableWeaponRender)
See Also
- Shared
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty