SetWeaponState: Difference between revisions

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(Created page with "__NOTOC__ {{Client function}} Sets a custom weapons state. ==Syntax== <syntaxhighlight lang="lua">bool setWeaponState ( weapon theWeapon, string theState )</syntaxhighlight> ===Required Arguments=== * '''...")
 
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==See Also==
==See Also==
{{Client weapon functions}}
{{Client weapon creation functions}}

Revision as of 10:47, 26 August 2012

Sets a custom weapons state.

Syntax

bool setWeaponState ( weapon theWeapon, string theState )

Required Arguments

  • theWeapon: the weapon you wish to change the state of
  • theState: the state you wish to set:
    • "reloading" - the weapon is reloading
    • "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
    • "ready" - the weapon is idle

Returns

Returns true on success, false otherwise.

Requirements

Minimum server version 1.3.0-4555
Minimum client version 1.3.0-4555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />

See Also