SetWeaponState

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Revision as of 10:47, 26 August 2012 by Cazomino05 (talk | contribs)
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Sets a custom weapons state.

Syntax

bool setWeaponState ( weapon theWeapon, string theState )

Required Arguments

  • theWeapon: the weapon you wish to change the state of
  • theState: the state you wish to set:
    • "reloading" - the weapon is reloading
    • "firing" - the weapon will constantly fire ( unless any shooting blocking flags are set ) according to its assigned firing rate
    • "ready" - the weapon is idle

Returns

Returns true on success, false otherwise.

Requirements

Minimum server version 1.3.0-4555
Minimum client version 1.3.0-4555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version server="1.3.0-4555" client="1.3.0-4555" />

See Also