SetWeaponState
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Script Example Missing Function SetWeaponState needs a script example, help out by writing one. | |
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This function sets a custom weapons state.
Syntax
bool setWeaponState ( weapon theWeapon, string theState )
Required Arguments
- theWeapon: the weapon you wish to change the state of
- theState: the state you wish to set:
- reloading: make the weapon reload.
- firing: make the weapon constantly fire its target (unless any shooting blocking flags are set) according to its assigned firing rate.
- ready: make the weapon stop reloading or firing.
Returns
Returns true on success, false otherwise.
Requirements
Minimum server version | n/a |
---|---|
Minimum client version | 1.3.0-9.04555 |
Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />
See also
- createWeapon
- fireWeapon
- getWeaponAmmo
- getWeaponClipAmmo
- getWeaponFiringRate
- getWeaponFlags
- getWeaponOwner
- getWeaponProperty
- getWeaponState
- getWeaponTarget
- resetWeaponFiringRate
- setWeaponAmmo
- setWeaponClipAmmo
- setWeaponFiringRate
- setWeaponFlags
- setWeaponProperty
- setWeaponState
- setWeaponTarget