SetWeaponState

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Revision as of 16:54, 23 December 2014 by AlexTMjugador (talk | contribs) (Added OOP syntax and Needs Example template)
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Accessories-text-editor.png Script Example Missing Function SetWeaponState needs a script example, help out by writing one.

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This function sets a custom weapons state.

Syntax

bool setWeaponState ( weapon theWeapon, string theState )

Required Arguments

  • theWeapon: the weapon you wish to change the state of
  • theState: the state you wish to set:
    • reloading: make the weapon reload.
    • firing: make the weapon constantly fire its target (unless any shooting blocking flags are set) according to its assigned firing rate.
    • ready: make the weapon stop reloading or firing.

Returns

Returns true on success, false otherwise.

Requirements

Minimum server version n/a
Minimum client version 1.3.0-9.04555

Note: Using this feature requires the resource to have the above minimum version declared in the meta.xml <min_mta_version> section. e.g. <min_mta_version client="1.3.0-9.04555" />

See also