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Combined display of all available logs of Multi Theft Auto: Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).

Logs
  • 02:53, 10 November 2023 TheNormalnij talk contribs created page EngineSetModelTXDID (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function changes the TXD ID of the given model ID.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineSetModelTXDID( int modelID, int txdID ) </syntaxhighlight> {{OOP||Engine.setModelTXDID}} ===Required Arguments=== *'''modelID:''' The ID of the model to update TXD ID. *'''txdID:''' The ID of target TXD. Use engineRequestTXD to get a new TXD ID. ===Returns=== Returns ''true'' if this fu...")
  • 15:00, 6 September 2023 TheNormalnij talk contribs created page EngineResetModelTXDID (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function restores the original TXD ID of the given model ID. Reverses the effect of EngineSetModelTXDID.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineResetModelTXDID( int modelID ) </syntaxhighlight> {{OOP||Engine.resetModelTXDID}} ===Required Arguments=== *'''modelID:''' The ID of the model to restore the model of ===Returns=== Returns ''true'' if this function succeeds, throw a...")
  • 18:26, 3 September 2023 TheNormalnij talk contribs created page EngineFreeTXD (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0161|1.6.0|22190|This function is used to un-assign the specified TXD ID from the engineRequestTXD assignment.}} ==Syntax== <syntaxhighlight lang="lua"> bool engineFreeTXD ( int txdID ) </syntaxhighlight> ===Required Arguments=== *'''txdID''': the TXD ID you want to have un-assigned. ===Returns=== Returns ''true'' if the TXD was successfully freed, ''false'' otherwise. ==Example== <syntaxhighlight lang="lua"> -- T...")
  • 17:04, 3 September 2023 TheNormalnij talk contribs created page EngineRequestTXD (Created page with "__NOTOC__ {{Client function}} {{New feature/item|3.0160|1.6.0|22190|This function is used to register the next available TXD ID.}} ==Syntax== <syntaxhighlight lang="lua"> int engineRequestTXD ( string name ) </syntaxhighlight> ===Required Arguments=== *'''name''': TXD name string up to 24 characters. ===Returns=== {{New feature/item|3.0160|1.6.0|22190| Returns an ''integer'' of the TXD ID that was available to be assigned to game models, ''false'' if no free TXD ID avai...")
  • 20:36, 16 April 2023 TheNormalnij talk contribs created page EngineSetModelFlag (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function changes specific model flag.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineSetModelFlag( int modelID, string flagName, bool state ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to set flag. * '''flagName''': flag name. * '''state''': flag state. ===Returns=== Returns ''boolean'' with flag state, throws an erro...")
  • 19:18, 16 April 2023 TheNormalnij talk contribs created page EngineGetModelFlag (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function returns specific model flag.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineGetModelFlags( int modelID, string flagName ) </syntaxhighlight> ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. * '''flagName''': flag name. ===Returns=== Returns ''true'' if flag enabled, ''false'' otherwise. ==See Also== {{Engine_functions}}")
  • 19:12, 16 April 2023 TheNormalnij talk contribs created page EngineGetModelFlags (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function returns model flags.}} ==Syntax== <syntaxhighlight lang="lua"> int engineGetModelFlags( int modelID ) </syntaxhighlight> {{OOP||Engine.getModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to get flags. ===Returns=== Returns ''int'' with model flags in GTA format, throws an error otherwise. ==See Also== {{Engine_functions}}")
  • 19:05, 16 April 2023 TheNormalnij talk contribs created page EngineSetModelFlags (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function changes model flags.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineSetModelFlags( int modelID, int flags [, bool ideFlags] ) </syntaxhighlight> {{OOP||Engine.setModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to change. * '''flags''': flags. ===Optional Arguments=== {{OptionalArg}} * '''ideFlags''': use IDE flag format. ===Returns=== Returns ''true'...")
  • 18:48, 16 April 2023 TheNormalnij talk contribs created page EngineResetModelFlags (Created page with "__NOTOC__ {{Client function}} {{New feature/item|4|1.6.0|21695|This function restores model flags to default state.}} ==Syntax== <syntaxhighlight lang="lua"> boolean engineResetModelFlags( int modelID ) </syntaxhighlight> {{OOP||Engine.resetModelFlags}} ===Required Arguments=== * '''modelID''': ID of the model you want to reset. ===Returns=== Returns ''true'' if model flags was successfully restored, ''false'' otherwise. ==See Also== {{Engine_functions}}")
  • 15:27, 10 April 2023 TheNormalnij talk contribs created page EngineImageGetFilesCount (Created page with "__NOTOC__ {{Client function}} This function returns the number of files an IMG file has. ==Syntax== <syntaxhighlight lang="lua"> int engineImageGetFilesCount ( img imgArchive ) </syntaxhighlight> {{OOP||img:getFilesCount||}} ===Required Arguments=== *'''imgArchive:''' the IMG archive handler ===Returns=== Returns an ''int'' with the number of files. ==Example== You could use the following code: <syntaxhighlight lang="lua"> local img = engineLoadIMG( "file.im...")
  • 13:22, 3 August 2013 User account TheNormalnij talk contribs was created