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  • ...only handles the cursor state set by the [[showCursor]] function, ignoring it if the console, chatbox, or menu is open.}} {{Note|If you use this function on the server-side, keep in mind that it only detects the [[showCursor]] function executed on the server-side and do
    4 KB (543 words) - 20:11, 24 October 2023
  • bool isCursorShowing ( player thePlayer ) bool isCursorShowing ( )
    3 KB (367 words) - 21:34, 29 August 2020
  • -- Show the cursor if it is not showing or hide the cursor if it is showCursor( not isCursorShowing ( ) )
    936 bytes (116 words) - 11:30, 27 April 2020
  • -- Show the cursor if it is not showing or hide the cursor if it is showCursor( not isCursorShowing ( ) )
    1 KB (156 words) - 13:05, 14 October 2018
  • ...is the first item). If -1 is specified, then the combo box text is set to it's ''caption''. ...20,"Checked ComboBox",false,dgsWindow) -- note the parameter after header, it will create a ComboBox
    2 KB (293 words) - 11:13, 20 January 2018
  • ...is the first item). If -1 is specified, then the combo box text is set to it's ''caption''. ...20,"Checked ComboBox",false,guiWindow) -- note the parameter after header, it will create a ComboBox
    2 KB (292 words) - 20:40, 7 November 2018
  • if ( not isCursorShowing( ) ) then if ( not isCursorShowing( ) ) then
    3 KB (322 words) - 14:29, 20 July 2022
  • This function checks in which way the cursor is currently moving, it's updated version of https://wiki.multitheftauto.com/wiki/GetCursorMoveOn. if not isCursorShowing() then return end
    2 KB (256 words) - 14:48, 8 June 2020
  • ...tive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> local showing = isCursorShowing ()
    1 KB (178 words) - 10:43, 30 January 2022
  • if isCursorShowing() then *'''guiElement:''' The GUI element you want to check if the mouse is over it.
    2 KB (220 words) - 09:16, 17 August 2021
  • ...mple shows the cursor for a player named "Dave", then outputs a message if it was shown successfully. if isCursorShowing ( thePlayer ) then -- did it show?
    2 KB (331 words) - 10:56, 13 October 2018
  • Returns [[element]] of the checkbox if it was created succesfully, ''false'' otherwise. <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear
    4 KB (539 words) - 08:09, 30 October 2023
  • ...tive. Explain what cases will return false. If you're unsure, add a tag to it so we can check --> local showing = isCursorShowing ()
    2 KB (229 words) - 12:20, 15 October 2019
  • if isCursorShowing ( thePlayer ) then -- did it show?
    3 KB (458 words) - 17:06, 21 October 2018
  • Returns [[element]] of the checkbox if it was created succesfully, ''false'' otherwise. <!-- Add the code below, an emphasis should be on making it clear, not optimized. You could provide two versions if you wish, one clear
    7 KB (1,005 words) - 13:58, 16 February 2021
  • ...ity]] elements that were clicked. If the player clicked on no MTA element, it's set to false. ...osition of the element telling you what kind of element you have clicked. It hides after 5 seconds.
    5 KB (589 words) - 10:10, 13 May 2017
  • ...unction checks if is the cursor is inside of a ring-/part. Best way to use it is with [[dxDrawCircle]] or circle / ring images. if isCursorShowing() then
    7 KB (995 words) - 18:06, 17 January 2018
  • * If the player's map is showing, it returns four integers: ''minX'', ''minY'', ''maxX'', ''maxY''. These are ' ...he left mouse button in the desired place in the F11 world map, and delete it by clicking with the right mouse button.
    7 KB (923 words) - 17:39, 2 July 2016
  • * '''isPassword''': is the text on the edit box a password? change it to true to change the speech into symbols. if isCursorShowing() then
    7 KB (770 words) - 04:00, 2 November 2023