GetPlayerMapBoundingBox
From Multi Theft Auto: Wiki
This function gets the GUI bounding box of the radar map texture.
Syntax
Returns
- If the player's map is showing, it returns four integers: minX, minY, maxX, maxY. These are absolute position coordinates of where the player's map is drawn on the screen
- minX,minY represent the world coordinate -3000,-3000
- maxX,maxY represent the world coordinate 3000,3000.
- Negative values may be returned if these coordinates are off screen.
- If the map was not showing, a false boolean value is returned.
Example
--Needs an exampleSee Also
- getLocalPlayer
- getPlayerFromName
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerTeam
- getPlayerWantedLevel
- isPlayerDead
- isPlayerMapForced
- isPlayerMapVisible
- isPlayerNametagShowing
- showPlayerHudComponent
- getPlayerMapBoundingBox
- getPlayerMoney
- givePlayerMoney
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney