GetPlayerPing
From Multi Theft Auto: Wiki
This function returns the ping of a specified player. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa.
Syntax
int getPlayerPing ( player thePlayer )
Required Arguments
- thePlayer: The player whose ping you want to determine.
Returns
Returns the ping as an int, or false if the player is invalid.
Example
Click to collapse [-]
ServerThis example checks the ping of every player joining and warns him if it's over 100.
function checkPing() local ping = getPlayerPing(source) -- get the ping from the source element (the player who joined) if (ping > 100) then -- if it's higher than 100... outputChatBox("Your ping is pretty high! Please try to lower it if possible.", source) -- output a message to the player end end addEventHandler("onPlayerJoin", getRootElement(), checkPing) -- add the event handler
Click to collapse [-]
ClientThis example checks the ping of every player entering the 'ping' command and warns him if it's over 100.
function checkPing() local ping = getPlayerPing(getLocalPlayer()) -- get the ping from the source element (the player who joined) if (ping > 100) then -- if it's higher than 100... outputChatBox("Your ping is pretty high! Please try to lower it if possible.") -- output a message to the player end end addCommandHandler("ping", checkPing)
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerMoney
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerMoney
- setPlayerMuted
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerTeam
- setPlayerWantedLevel
- showPlayerHudComponent
- spawnPlayer
- takePlayerMoney
- getPlayerFromName
- getPlayerIP
- getPlayerName
- redirectPlayer
- setPlayerName