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  • ...-side resource triggers the [[onClientResourceStart]] event when the files it requires are downloaded. addEventHandler("onClientResourceStart", resourceRoot, checkTransfer)
    1 KB (162 words) - 12:02, 4 October 2020
  • This example creates a gui grid list, fills it with the names of the connected players and prints the number of rows (play <syntaxhighlight lang="lua">function onClientResourceStart ()
    2 KB (172 words) - 09:18, 12 July 2023
  • addEventHandler("onClientResourceStart", resourceRoot, createAndFire) This example will create an M4, attach it to the local player and fire it every frame. Be aware that neither the weapon nor the shots are synced betw
    2 KB (220 words) - 15:43, 23 January 2023
  • If the function succeeds it returns ''true'', if it fails it returns ''false''. ...button when the resource starts and defines a console command that toggles it between enabled (clickable) and disabled (not clickable).
    2 KB (224 words) - 23:13, 11 January 2023
  • '''Example:''' Sets the rain (So it can detect it) before returning it. (In this case, when resource starts.) addEventHandler("onClientResourceStart", resourceRoot, function()
    2 KB (192 words) - 23:12, 11 January 2023
  • * '''theElement''': The element you want to center it. addEventHandler( "onClientResourceStart", resourceRoot, function()
    2 KB (179 words) - 02:19, 5 May 2017
  • *'''parent:''' the gui-element this scrollbar is attached to. By default, it is nil, meaning the widget is attached to the background. Returns a ''gui-scrollbar'' if it was created successfully, ''false'' otherwise.
    2 KB (255 words) - 08:05, 30 October 2023
  • ...succeeds, it returns a string with the value of the property. If it fails, it returns ''false''. ...button when the resource starts and defines a console command that toggles it between enabled (clickable) and disabled (not clickable).
    1 KB (169 words) - 17:17, 21 November 2018
  • ...no-3D sounds (those created by [[playSound]]), it only makes sense to use it with 3D sounds (created by [[playSound3D]]). Please refer to [[setSoundPann ...ns ''true'' if the sound is valid and it has panning enabled, ''false'' if it does not or is not valid.
    2 KB (247 words) - 14:29, 19 July 2018
  • ...no-3D sounds (those created by [[playSound]]), it only makes sense to use it with 3D sounds (created by [[playSound3D]]). Please refer to [[setSoundPann ...ns ''true'' if the sound is valid and it has panning enabled, ''false'' if it does not or is not valid.
    2 KB (249 words) - 00:24, 18 August 2021
  • ...hat this function does not affect collision - the building is still there, it's just invisible: addEventHandler ("onClientResourceStart", resourceRoot, init)
    1 KB (127 words) - 20:36, 23 September 2021
  • This example creates a DGS window and sets it to be not movable -- set it to be not movable
    985 bytes (127 words) - 11:00, 20 January 2018
  • ...es a little advert field on the bottom right corner of the screen and sets it to read only. if advert then -- if it was successfully created
    1 KB (163 words) - 10:57, 20 January 2018
  • This example creates a gui window and sets it to be not sizable -- set it to be not sizable
    984 bytes (124 words) - 11:00, 20 January 2018
  • ...es a little advert field on the bottom right corner of the screen and sets it to read only. if advert then -- if it was successfully created
    1 KB (164 words) - 14:56, 18 January 2018
  • This example creates a gui window and sets it to be not movable -- set it to be not movable
    1 KB (133 words) - 11:31, 7 August 2019
  • <syntaxhighlight lang="lua">addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource( ) ), -- only execute the code wh ...dOnly( memo, true ) -- make it read only, so players won't be able to edit it in-game
    1 KB (141 words) - 13:56, 10 August 2021
  • This example creates a gui window and sets it to be not sizable -- set it to be not sizable
    1 KB (130 words) - 11:35, 7 August 2019
  • .... Remember to use [[setElementDimension]] after creating the sound to play it outside of dimension 0. ...only supported audio formats are MP3, WAV, OGG, FLAC, RIFF, MOD, WEBM, XM, IT and S3M.
    3 KB (451 words) - 16:34, 3 November 2023
  • <syntaxhighlight lang="lua">addEventHandler( "onClientResourceStart", resourceRoot, -- only execute the code when this resource restarts ...dOnly( memo, true ) -- make it read only, so players won't be able to edit it in-game
    1 KB (142 words) - 23:20, 11 January 2023
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