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- <syntaxhighlight lang="lua">bool setElementVelocity ( element theElement, float speedX, float speedY, float speedZ )</syntaxhig ...a random player to another random player. If there are less than 2 players it returns ''false''.3 KB (370 words) - 04:28, 30 April 2019
- return setElementVelocity(element, x*diff, y*diff, z*diff) ...t set player vehicle speed to provided one (in predefined unit kph). Note: It doesn't care if player is driver or passenger.2 KB (239 words) - 13:11, 22 February 2024
- {{OOP||[[element]]:getVelocity|velocity|setElementVelocity|}} ...if the element is a player in a car. Use the vehicle element in this case. It will also fail if the element specified does not have a velocity, or does n2 KB (289 words) - 17:49, 25 May 2018
- * 1) Clearly it gets/sets the states of '''analog''' inputs. This means returning and sett ...d for both "Keys" and "Controls". This means that unlike getControlState, it will work for both types of input.6 KB (976 words) - 18:48, 10 September 2016
- setElementVelocity(vehicle, 0.2, 0.2, 0.2) ...object" individually. Instead of having to call a function and referencing it inside the call, you actually call the function INSIDE the class.9 KB (1,385 words) - 05:52, 6 November 2023
- To use it, you need to add library to your class-path. It's included in the zip file below.21 KB (2,792 words) - 20:47, 23 September 2016