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  • Collision data can also be embedded in DFF files. At the moment, vehicle collision replace [[en:Element/DFF]]
    523 bytes (82 words) - 21:37, 14 April 2021
  • ...eprezentująca większość [[PL/Entity|podmiotów]] w grze. Wbudowanymi typami elementów są: ...worzone podczas odpalenia skryptu lub mapy, dlatego dopisywane są do grupy elementów podrzędnych.
    1 KB (183 words) - 20:26, 24 February 2022
  • ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m
    1 KB (180 words) - 08:12, 24 October 2022
  • Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m ...elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.
    1 KB (191 words) - 19:53, 14 April 2021
  • ...sistence is equivalent to that of using [[setElementData]] on the player's element. *'''theAccount:''' The account you wish to retrieve the data from.
    3 KB (413 words) - 10:41, 30 January 2022
  • Ein '''element''' ist eine generische Klasse, die fast alle [[entity|entities]] im Spiel d Jeder andere Elementtyp kann als abstraktes Element erstellt werden, das sich nicht auf eine [[entitiy]] des Spiels bezieht. Di
    1 KB (195 words) - 18:43, 30 June 2022
  • ...na [[entity| entidad]] del juego. Todos los elementos se almacenan en un [[Element tree|árbol]], y todos, a excepción del elemento '''root''' (raíz) tienen ...de cliente: el GUI y el jugador, por ejemplo), recibir y enviar [[element data| datos de elemento]], y muchas otras cosas.
    1 KB (182 words) - 19:53, 14 April 2021
  • Um '''element''' é uma classe genérica que representa quase todas as [[PT-BR/Entidade|e ...que não podem ser destruídos, por exemplo elementos do cliente), [[element data]] armazenando e recuperando dados, e muitas outras operações comuns.
    1 KB (207 words) - 02:51, 6 February 2020
  • [[File:Tre.png|frame|Element tree]] MTA uses a so-called ''element tree'' to store all the elements that exist on the server and the client. T
    7 KB (1,039 words) - 08:12, 24 October 2022
  • Collision data can also be embedded in DFF files. At the moment, vehicle collision replace [[en:Element/COL]]
    1 KB (197 words) - 21:43, 14 April 2021
  • ...plo, elementos do cliente), armazenamento e recuperação de [[PT-BR/Element data|dado de elemento]], e muitas outras operações comuns. {{Client element functions}}
    1 KB (213 words) - 17:48, 31 January 2022
  • ...possono essere distrutti), il recupero e la memorizzazzione dell'[[element data]], e molte altre operazioni comuni. Tutti gli elementi sono memorizzati internalmente in un [[Element tree|tree structure]], e in quanto tale ogni elemento eccetto l'elemento ''
    1 KB (187 words) - 12:24, 29 September 2014
  • ...parent was a ''flag'' element. If the event isn't canceled then an element data value is set on the player. ...if ( getElementType ( parentElement ) == "flag" ) then -- if it was a flag element then
    2 KB (208 words) - 11:51, 8 June 2022
  • ...ted, including [[element]]s and complex nested [[table]]s. Non-element MTA data types like xmlNodes or resource pointers will not be able to be passed as t {{Important Note | Non-element MTA data types like xmlNodes or resource pointers will not be able to be passed as t
    6 KB (781 words) - 04:03, 19 April 2024
  • string, element guiGetFont ( element guiElement ) ...d be the argument's name as in the argument list above, NOT the argument's data type -->
    2 KB (334 words) - 15:50, 17 April 2021
  • ...sistence is equivalent to that of using [[setElementData]] on the player's element. ...etypes would use "money" as the account key, they'd overwrite each other's data.
    3 KB (238 words) - 15:46, 12 April 2021
  • The root element. ==Element data==
    10 KB (1,343 words) - 11:38, 5 November 2018
  • ...[[event system#Event source|source]] of this event is the client's [[root element]]. ...ls connection attempts of people who use the nick "Player" or outputs some data about the connecting player otherwise.
    3 KB (390 words) - 07:38, 30 October 2023
  • ...ing of a specified [[player]]. The ping is the number of milliseconds that data takes to travel from the player's client to the server or vice versa. If a ...local ping = getPlayerPing(localPlayer) -- get the ping from the source element (the player who joined)
    2 KB (252 words) - 13:31, 15 September 2021
  • The element type of this class is '''"vehicle"'''. ...the vehicle's mod upgrade(s) (seperated by commas), defined in San Andreas\data\maps\veh_mods\veh_mods.ide
    3 KB (384 words) - 06:57, 1 January 2022
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