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- This function allows you to retrieve the zone full name of a [[element]], This can be [[player]], [[ped]], [[object]], [[ * '''theElement''': the [[element]] to get its full zone name.2 KB (185 words) - 06:36, 30 October 2023
- The [[event system#Event source|source]] of this event is the player whose zone was changed. ...function is change the label text to new zone when the player enter a new zone.2 KB (243 words) - 08:31, 6 November 2023
- This function allows you to retrieve the zone name of a certain location. Returns the string of the zone name.2 KB (282 words) - 21:50, 29 August 2022
- This function allows you to retrieve the zone name of an element (eg. Verdant Bluffs or Ocean Docks) *'''theElement:''' The element which you'd like to retrieve the zone name from1 KB (153 words) - 22:53, 1 January 2015
- ==Zone de collision (colshape)==927 bytes (123 words) - 11:50, 27 July 2015
- This example creates a radioactive zone at Missionary Hills: local zx, zy, zz = -2405.49268, -599.97339, 132.64844 -- Zone position1 KB (133 words) - 01:46, 26 July 2023
- ==Zone de collision (colshape)==1 KB (153 words) - 19:18, 6 September 2015
- outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?2 KB (241 words) - 19:32, 17 June 2016
- outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box ...e ~= false ) then -- did we already have a zone?2 KB (253 words) - 21:28, 20 October 2016
- outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?2 KB (219 words) - 20:42, 21 February 2021
- outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?2 KB (350 words) - 20:42, 21 February 2021
- outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?3 KB (380 words) - 10:23, 10 October 2018
- outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?3 KB (391 words) - 10:29, 10 October 2018
- outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box ...e ~= false ) then -- did we already have a zone?3 KB (419 words) - 17:29, 9 October 2018
- outputChatBox ( getPlayerName ( thePlayer ) .. " is in the zone!" ) -- display a message in everyone's chat box if ( theZone ~= false ) then -- did we already have a zone?4 KB (525 words) - 17:40, 9 October 2018
- outputChatBox(getPlayerName(thePlayer).. " is in the zone!") outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)2 KB (251 words) - 09:30, 6 November 2023
- outputChatBox ( nameOfThePlayer.." entered the zone!", root, 255, 255, 109 ) outputChatBox ( nameOfThePlayer.." left the zone!", root, 255, 255, 109 )2 KB (282 words) - 14:06, 31 December 2022
- outputChatBox(getPlayerName(thePlayer).. " is in the zone!") outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)2 KB (288 words) - 09:18, 6 November 2023
- outputChatBox(getPlayerName(thePlayer).. " is in the zone!") outputChatBox("Zone has "..(theZone ~= nil and "moved" or "created").."!", playerSource)2 KB (320 words) - 09:29, 6 November 2023
- outputChatBox( getPlayerName(thePlayer) .. " entered the zone!", root, 255, 255, 109 ) outputChatBox ( getPlayerName(thePlayer) .. " left the zone!", root, 255, 255, 109 )3 KB (318 words) - 08:58, 4 November 2020