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  • ...anmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan '''client-taraflı''' script yapma [[event]]lerini içerir. Fonksiyon veya event ile ilgili bir şey için, [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (168 words) - 23:44, 12 May 2017
  • ==Funções relacionadas a script== {{Client element functions}}
    1 KB (213 words) - 17:48, 31 January 2022
  • *'''serverProtected:''' If set to ''true'' the script will protect the file so, that can only the creator server can access it.'' *'''encryptData:''' If set to ''true'' the script will generate a random key and use it to encrypt your stored data. '''Note:
    5 KB (707 words) - 16:35, 13 September 2019
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    621 bytes (82 words) - 16:20, 30 January 2009
  • outputChatBox ( "Script Unloaded!", root, 255, 255, 255 ) {{Map functions}}
    423 bytes (51 words) - 07:50, 5 November 2023
  • outputChatBox("The vehicle that you were in has been destroyed by the script") ===Client event functions===
    951 bytes (127 words) - 15:14, 9 November 2018
  • ...g development mode allows access to special commands which can assist with script debugging. '''Shared''' development mode functions:
    2 KB (253 words) - 14:48, 30 April 2024
  • ...ayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player. ...r a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
    2 KB (191 words) - 21:38, 20 April 2011
  • This example shows how you could set a rule that shows that your script is running on the server. {{Announce functions}}
    681 bytes (93 words) - 16:19, 30 January 2009
  • This function allows developers to load [[G2D]] hooker in script. loadstring(exports.dgs:dgsImportFunction())() --Import functions before
    1,000 bytes (119 words) - 09:25, 29 January 2020
  • ...riosra è una cartella o un archivio zip contenente dei file - tra cui gli script essenziali ed un file ''meta'' che descrive al [[IT/Server|server]] come la * '''Resource item''': Un file contenuto in una risorsa, possono essere script LUA, mappe, immagini eccetera.
    4 KB (632 words) - 13:41, 2 July 2014
  • ...uygulanmış ve Ölümoyunu(Deathmatch) oyun moduna uygun olan server-taraflı script yapma eventlerini içerir. Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın.
    1 KB (153 words) - 17:36, 15 November 2018
  • ...on''' strategy. If done right this strategy does present the fact that the script wants to express ownership to a legal entity. This can be used as argument {{Utility functions}}
    1 KB (212 words) - 13:46, 20 October 2021
  • From your script, select the columns that you want enabled through the settings system, and ==Exported functions==
    1 KB (145 words) - 14:33, 18 May 2012
  • '''Gamemode/Script integration:''' This script provides several functions and events to allow other resources to see and control the zombies
    4 KB (677 words) - 08:58, 24 December 2022
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (130 words) - 07:58, 16 September 2021
  • *the list of the script's resource settings if an empty string is passed. {{Settings registry functions}}
    1 KB (214 words) - 18:14, 26 August 2019
  • -- If the player does not exist, the script will stop. -- If a player and a movestate is found, the script will output it to the chatbox.
    1 KB (202 words) - 13:14, 23 July 2022
  • ...C++, and compiled as a DLL or SO file. Modules are commonly used to create functions for such purposes that Multi Theft Auto lacks, such as [[Modules/Sockets|so Open CMD in that folder and then run the '''newModule.bat''' script in this form: <code>.\newModule.bat moduleName</code> e.g. <code>.\newModul
    4 KB (625 words) - 17:06, 23 May 2023
  • This is a simple stunt script which tells player what stunt he/she started and finished, time the stunt t ===Client event functions===
    1 KB (147 words) - 08:00, 16 September 2021
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