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  • Returns [[element]] of the progress bar if it was created succesfully, ''false'' otherwise. ...es a progress bar to player's screen on client resource start and destroys it when client resource stops.
    2 KB (309 words) - 08:09, 30 October 2023
  • if advert then -- if it was successfully created DGS:dgsMemoSetReadOnly( advert, true ) -- make it read only
    1 KB (133 words) - 10:56, 20 January 2018
  • if password then -- if it was successfully created guiEditSetMasked( password, true ) -- make it masked
    1 KB (139 words) - 16:44, 14 May 2021
  • ...es a little advert field on the bottom right corner of the screen and sets it to read only. if advert then -- if it was successfully created
    1 KB (176 words) - 20:57, 7 November 2018
  • It's recommended to use server-side function with appropriate [[mtaserver.conf ...A:SA easter egg, which increases the size of the moon every time you shoot it with a sniper rifle (default: false)
    4 KB (412 words) - 17:40, 10 September 2023
  • if advert then -- if it was successfully created DGS:dgsEditSetReadOnly( advert, true ) -- make it read only
    1 KB (136 words) - 09:22, 15 July 2018
  • ...ello" and "World!" and chooses randomly which of these two grid list items it will retrieve. addEventHandler ( "onClientResourceStart", resourceRoot, clientsideResourceStart )</syntaxhighlight>
    3 KB (325 words) - 18:47, 28 October 2021
  • ...ere the camera actually wants to be, the camera will try to be in front of it. This function can disable that. This function enables it to look through cars
    1 KB (145 words) - 06:20, 20 January 2022
  • Note = The returned value it's a [[Vector2]]| addEventHandler ( "onClientResourceStart", resourceRoot, checkResolutionOnStart )
    1 KB (181 words) - 22:38, 3 May 2021
  • if advert then -- if it was successfully created guiEditSetReadOnly( advert, true ) -- make it read-only
    1 KB (152 words) - 20:57, 7 November 2018
  • * ''false'' if it can't or if invalid arguments are passed. This example creates an object when the resource starts and sets it to be breakable.
    1 KB (147 words) - 21:31, 16 April 2023
  • ...'true'' if the player was successfully logged out, ''false'' or ''nil'' if it failed for some reason, ie. the player was never logged in. ...is (re)started. This would be handy for resources that show a login screen onClientResourceStart.
    1 KB (174 words) - 15:06, 12 April 2021
  • ...te|The file functions should not be used to implement configuration files. It is encouraged to use the XML functions for this instead.}} * '''overwrite''': If set to true it will overwrite a file that already exists at copyToFilePath.
    2 KB (300 words) - 17:35, 20 December 2023
  • Returns the item ID if it has been created, ''false'' otherwise. addEventHandler("onClientResourceStart", resourceRoot, function()
    839 bytes (98 words) - 09:27, 17 January 2021
  • 因此,我们需要为GUI窗口创建一个'''事件触发器''',事件触发器的事件为 "[[onClientResourceStart]]": addEventHandler("onClientResourceStart", getResourceRootElement(),
    16 KB (646 words) - 13:09, 7 February 2021
  • MP3 و WAV و OGG و RIFF و MOD و XM و IT و S3M :الصيغات المدعومة هي التالي :t'''ملاحظة addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), onResourceStart)
    2 KB (148 words) - 22:10, 18 August 2021
  • ...function works more like ''try to free up at least this amount of bytes''. It usually ends up freeing everything that isn't currently needed (which, depe addEventHandler ("onClientResourceStart", resourceRoot,
    1,004 bytes (119 words) - 20:52, 23 September 2021
  • addEventHandler( "onClientResourceStart", resourceRoot, guiWindowSetMovable( window, false ) -- make it unmovable
    1 KB (114 words) - 18:21, 6 August 2019
  • ...on gets the dimensions of [[Texture_pixels|pixels]] contained in a string. It works with all pixel formats. addEventHandler('onClientResourceStart', resourceRoot, function()
    1 KB (134 words) - 08:53, 8 February 2021
  • ...ot virtualized (streamed out from GTA) when the player moves far away from it. This function only works in elements with a physical representation in the ...he same type or not) to stream out, GTA will always try to render them, so it can cause a noticeable FPS drop.}}
    2 KB (272 words) - 15:57, 13 August 2015
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